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5e witches, your preferred implementation?
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<blockquote data-quote="Quickleaf" data-source="post: 8299761" data-attributes="member: 20323"><p>Here was the level advancement chart & work-in-progress class features I worked up for my conversion/adaptation of the witch from Dragon #114.</p><p></p><table style='width: 100%'><tr><td><strong>Level</strong></td><td><strong>Prof.</strong></td><td><strong>Class Features</strong></td><td><strong>Cantrips Known</strong></td><td><strong>Spells Known</strong></td><td><strong>1st</strong></td><td><strong>2nd</strong></td><td><strong>3rd</strong></td><td><br /> <strong>4th</strong></td><td><br /> <strong>5th</strong></td><td><strong>6th</strong></td><td><strong>7th</strong></td><td><br /> <strong>8th</strong></td><td><strong>9th</strong></td></tr><tr><td>1</td><td>+2</td><td>Spellcasting, Magical Mark, Witchspeak</td><td>2</td><td>4</td><td>2</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>2</td><td>+2</td><td>Coven, Witch's Sight</td><td>2</td><td>5</td><td>3</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>3</td><td>+2</td><td>Uncanny Familiarity</td><td>2</td><td>6</td><td>4</td><td>2</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>4</td><td>+2</td><td>Ability Score Improvement</td><td>3</td><td>7</td><td>4</td><td>3</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>5</td><td>+3</td><td>Brew Potions</td><td>3</td><td>8</td><td>4</td><td>3</td><td>2</td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>6</td><td>+3</td><td>Coven feature</td><td>3</td><td>9</td><td>4</td><td>3</td><td>3</td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>7</td><td>+3</td><td>Uncanny Familiarity</td><td>3</td><td>10</td><td>4</td><td>3</td><td>3</td><td>1</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>8</td><td>+3</td><td>Ability Score Improvement, Witch's Sight Improvement</td><td>3</td><td>11</td><td>4</td><td>3</td><td>3</td><td>2</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>9</td><td>+4</td><td>Witch's Curse</td><td>3</td><td>12</td><td>4</td><td>3</td><td>3</td><td>3</td><td>1</td><td></td><td></td><td></td><td></td></tr><tr><td>10</td><td>+4</td><td>Coven feature</td><td>4</td><td>14</td><td>4</td><td>3</td><td>3</td><td>3</td><td>2</td><td></td><td></td><td></td><td></td></tr><tr><td>11</td><td>+4</td><td>Brew Potions, Uncanny Familiarity</td><td>4</td><td>15</td><td>4</td><td>3</td><td>3</td><td>3</td><td>2</td><td>1</td><td></td><td></td><td></td></tr><tr><td>12</td><td>+4</td><td>Ability Score Improvement</td><td>4</td><td>15</td><td>4</td><td>3</td><td>3</td><td>3</td><td>2</td><td>1</td><td></td><td></td><td></td></tr><tr><td>13</td><td>+5</td><td>Witch's Sight Improvement</td><td>4</td><td>16</td><td>4</td><td>3</td><td>3</td><td>3</td><td>2</td><td>1</td><td>1</td><td></td><td></td></tr><tr><td>14</td><td>+5</td><td>Coven feature, Uncanny Familiarity</td><td>4</td><td>18</td><td>4</td><td>3</td><td>3</td><td>3</td><td>2</td><td>1</td><td>1</td><td></td><td></td></tr><tr><td>15</td><td>+5</td><td>Sympathetic Magic</td><td>4</td><td>19</td><td>4</td><td>3</td><td>3</td><td>3</td><td>2</td><td>1</td><td>1</td><td>1</td><td></td></tr><tr><td>16</td><td>+5</td><td>Ability Score Improvement</td><td>4</td><td>19</td><td>4</td><td>3</td><td>3</td><td>3</td><td>2</td><td>1</td><td>1</td><td>1</td><td></td></tr><tr><td>17</td><td>+6</td><td>Brew Potions</td><td>4</td><td>20</td><td>4</td><td>3</td><td>3</td><td>3</td><td>2</td><td>1</td><td>1</td><td>1</td><td>1</td></tr><tr><td>18</td><td>+6</td><td>Guise of Many Faces, Timeless Body</td><td>4</td><td>22</td><td>4</td><td>3</td><td>3</td><td>3</td><td>3</td><td>1</td><td>1</td><td>1</td><td>1</td></tr><tr><td>19</td><td>+6</td><td>Ability Score Improvement</td><td>4</td><td>22</td><td>4</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>1</td><td>1</td><td>1</td></tr><tr><td>20</td><td>+6</td><td>Fascination</td><td>4</td><td>22</td><td>4</td><td>3</td><td>3</td><td>3</td><td>3</td><td>2</td><td>2</td><td>1</td><td>1</td></tr></table><p></p><p></p><p>[SPOILER=Witch Class Spell List, inspired by Dragon 114]</p><p></p><p><strong>Cantrips (16 vs. druid’s 18, and 2 class-exclusive vs. druid’s 4)</strong></p><p>Blade Ward</p><p>Friends</p><p>Guidance</p><p>Light</p><p>Mage Hand</p><p>Mending</p><p>Message</p><p>Mind Sliver (TCoE)</p><p>Minor Illusion</p><p>Prestidigitation</p><p>*Produce Flame (formerly druid-only)</p><p>Resistance</p><p>*Spare the Dying (formerly cleric-only)</p><p>True Strike</p><p>*=<em>Befuddle (target has no allies)</em></p><p>*=<em>Reflected Image (display scene in a willing touched creature’s mind upon a reflective surface)</em></p><p></p><p><strong>1st Level (21 vs. druid’s 21, and 1 class-exclusive vs. druid’s 1 <em>entangle</em>)</strong></p><p>Beast Bond (XGtE)</p><p>Ceremony (XGtE)</p><p>Charm Person</p><p>Detect Evil and Good</p><p>Detect Magic</p><p>Detect Poison and Disease</p><p>Disguise Self</p><p>Faerie Fire</p><p>*Find Familiar (wizard-only)</p><p>Fog Cloud</p><p>Healing Word</p><p>*Hex (warlock-only)</p><p>Identify</p><p>Protection from Evil and Good</p><p>Purify Food and Drink</p><p>Sleep</p><p>Speak with Animals</p><p>Tasha’s Caustic Brew (TCoE)</p><p>Unseen Servant</p><p>Witch Bolt</p><p>*=<em>Minor Geas (affects HP worth of opponents as per sleep who are sent on an imaginary errand away from the caster)</em></p><p></p><p><strong>2nd Level (25 vs. druid’s 22, and 1 class-exclusive vs. druid’s 1 <em>flame blade</em>)</strong></p><p>*Augury (cleric-only)</p><p>Calm Emotions</p><p>Crown of Madness</p><p>Darkness</p><p>Darkvision</p><p>Detect Thoughts</p><p>Enhance Ability</p><p>Enthrall</p><p>Hold Person</p><p>Invisibility</p><p>Lesser Restoration</p><p>Levitate</p><p>Locate Animals and Plants</p><p>Locate Object</p><p>Mirror Image</p><p>Misty Step</p><p>*Moonbeam (druid-only)</p><p>Phantasmal Force</p><p>Protection from Poison</p><p>Ray of Enfeeblement</p><p>See Invisibility</p><p>Suggestion</p><p>Summon Beast (TCoE)</p><p>Tasha’s Mind Whip (TCoE)</p><p>*=<em>Hidden Missive (select targets hear something different than what you say)</em></p><p></p><p><strong>3rd Level (26 vs. druid’s 18, and 1 class-exclusive vs. druid’s 1 <em>call lightning</em>)</strong></p><p>Bestow Curse</p><p>Catnap (XGtE)</p><p>Clairvoyance</p><p>Conjure Animals</p><p>Counterspell</p><p>Dispel Magic</p><p>Enemies Abound (XGtE)</p><p>Fear</p><p>Fly</p><p>Gaseous Form</p><p>Hypnotic Pattern</p><p>Magic Circle</p><p>Major Image</p><p>*Mass Healing Word (cleric-only)</p><p>Protection from Energy</p><p>Remove Curse</p><p>Speak with Dead</p><p>Speak with Plants</p><p>Summon Lesser Demons (XGtE)</p><p>Summon Fey (TCoE)</p><p>Summon Shadowspawn (TCoE)</p><p>Tongues</p><p>Vampiric Touch</p><p>Water Breathing</p><p>Water Walk</p><p>*=<em>Mystic Rope (conjure rope which moves of its own accord, can be commanded to grapple or attach)</em></p><p></p><p><strong>4th Level (18 vs. druid’s 21, and 1 class-exclusive vs. druid’s 1 <em>giant insect</em>)</strong></p><p>Banishment</p><p>Blight</p><p>Charm Monster (XGtE)</p><p>Confusion</p><p>Conjure Minor Elementals</p><p>Death Ward</p><p>Dimension Door</p><p>Dominate Beast</p><p>Freedom of Movement</p><p>Greater Invisibility</p><p>Hallucinatory Terrain</p><p>Locate Creature</p><p>*Phantasmal Killer (wizard-only)</p><p>Polymorph</p><p>Summon Elemental (TCoE)</p><p>Summon Greater Demon (XGtE)</p><p>*=<em>Mystic Wall (hard to pass through for Medium or smaller creatures, distorted images/sounds prevent targeting through wall, creatures in wall take 3d6 force damage, caster and allies can pass through safely)</em></p><p></p><p></p><p>*=<em>Lightning Shield (30’ burst of 2d8 lightning damage, then acts like fire shield vs. metal weapons within 30’ but deals 2d8 lightning) Druid, Sorcerer</em></p><p></p><p><strong>5th Level (20 vs. druid’s 18, and 1 class-exclusive vs. druid’s 2 <em>maelstrom & reincarnate</em>)</strong></p><p>Animate Objects</p><p>*Antilife Shell (druid-only)</p><p>Awaken</p><p>*Commune (cleric-only)</p><p>Conjure Elemental</p><p>Contact Other Plane</p><p>Contagion</p><p>Dawn (XGtE)</p><p>Dominate Person</p><p>Dream</p><p>Geas</p><p>Greater Restoration</p><p>Hold Monster</p><p>Insect Plague</p><p>Legend Lore</p><p>Modify Memory</p><p>Planar Binding</p><p>Scrying</p><p>Teleportation Circle</p><p>*=<em>Spiritform (turn incorporeal, gain resistance to bludgeoning, piercing, and slashing from nonmagical weapons & gain Incorporeal Movement, bypass resistances of creatures with Incorporeal Movement like banshees, shadow demons, ghosts, specters, and will-o’-wisps; but your attacks deal no damage to corporeal creatures)</em></p><p></p><p><strong>6th Level (15 vs. druid’s 16, and 3 class-exclusive vs. druid’s 5 <em>bones of the earth, druid grove, transport via plants, wall of thorns, wind walk</em>)</strong></p><p>Arcane Gate</p><p>Circle of Death</p><p>Conjure Fey</p><p>*Contingency (wizard-only)</p><p>Eyebite</p><p>Find the Path</p><p>Flesh to Stone</p><p>Guards and Wards</p><p>Heal</p><p>*Magic Jar (wizard-only)</p><p>Mass Suggestion</p><p>*Primordial Ward (XGtE) (druid-only)</p><p>True Seeing</p><p>*=<em>Greater Bestow Curse (cancel life level/worship/love/sleep of ages)</em></p><p>*=<em>Magic Mirror (see a creature and ask 3 questions about it from entity conjured into the mirror)</em></p><p></p><p><strong>7th Level (9 vs. druid’s 6, and 1 class-exclusive vs. druid’s 0)</strong></p><p>Etherealness</p><p>Finger of Death</p><p>Mirage Arcane</p><p>Mordenkainen’s Magnificent Mansion</p><p>Plane Shift</p><p>Regenerate</p><p>*Sequester (wizard-only)</p><p>Summon Fiend (TCoE)</p><p>Symbol</p><p>*=<em>Witch Queen’s Charm (control group of fey, goblinoids, lycanthropes, or undead of CR 3 or less)</em></p><p></p><p><strong>8th Level (8 vs. druid’s 7, and 1 class-exclusive vs. druid’s 1)</strong></p><p>*Animal Shapes (XGtE) (druid-only)</p><p>Antipathy/Sympathy</p><p>Dominate Monster</p><p>Feeblemind</p><p>*Maze (wizard-only)</p><p>Power Word Stun</p><p>Trap the Soul</p><p>*=Q<em>uickening (age control / wasting or youth)</em></p><p></p><p><strong>9th Level (10 vs. druid’s 4, and 1 class-exclusive vs. druid’s 1)</strong></p><p>Astral Projection</p><p>Foresight</p><p>Imprisonment</p><p>Mass Polymorph (XGtE)</p><p>Power Word Kill</p><p>Shapechange</p><p>True Polymorph</p><p>*Weird (wizard-only)</p><p>Wish</p><p>*=<em>Spell Reflection (1 min. shimmering field, when targeted by spell can spend spell slot of that spell’s level to cause spell to rebound back at caster) </em></p><p></p><p><strong>Overall Comparison to Druid:</strong></p><p></p><p>Witch gets access to 168 spells vs. Druid’s 151 – this is tempered by the witch having Spells Known they must select, and may be further refined with some spells being moved to Coven sub-class based bonus spell lists</p><p></p><p>Witch has 12 class exclusive spells, whereas Druid has 18 class exclusive spells</p><p></p><p><strong>Impact on Class Spell Lists Overall:</strong></p><ul> <li data-xf-list-type="ul">Witch gains 4 cleric-exclusive spells</li> <li data-xf-list-type="ul">Witch gains 5 druid-exclusive spells</li> <li data-xf-list-type="ul">Witch gains 1 warlock-exclusive spells</li> <li data-xf-list-type="ul">Witch gains 7 wizard-exclusive spells</li> <li data-xf-list-type="ul">Introduces 1 new spell for druids/sorcerers (<em>lightning shield</em>)</li> </ul><p>[/SPOILER]</p><p></p><p><strong>Hit Points</strong></p><p><strong>Hit Dice</strong>: 1d6 per witch level</p><p><strong>Hit Points at 1st Level</strong>: 4 + your Constitution modifier</p><p><strong>Hit Points at Higher Levels</strong>: 1d6 (or 4) + your Constitution modifier per witch level after 1st</p><p></p><p><strong>Proficiencies</strong></p><p><strong>Armor</strong>: None</p><p><strong>Weapons</strong>: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears</p><p><strong>Tools</strong>: Herbalism kit or poisoner’s kit (choose one)</p><p><strong>Saving Throws</strong>: Intelligence, Charisma</p><p><strong>Skills</strong>: Choose three from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival</p><p></p><p>I didn't have all the features worked out, but these were my notes...</p><p></p><p><strong>Magical Mark</strong></p><p>Every witch has a unique mark or characteristic that removes all shadow of a doubt about their magical nature. Choose one of the following marks at 1st level:</p><ul> <li data-xf-list-type="ul"><strong><em>Bonded Talisman: </em></strong>You have a unique witch's focus (like an arcane focus) which takes the form of a broom, cauldron, hat, cloak, or some other household item or wearable item. You always know where your bonded talisman is, even on other planes of existence. You can summon your bonded talisman to hand as an action. Additionally, your bonded talisman can animate and perform menial tasks for you as per an <em>unseen servant </em>whenever you command it as an action; similarly you can command it as an action to cease animation.</li> <li data-xf-list-type="ul"><strong><em>Divine Mark: </em></strong>You bear a birthmark resembling a deity’s holy symbol. You may use magic items as if you were a cleric and you may create holy water. Additionally, choose one 1st-level cleric spell and add it to your Spells Known.</li> <li data-xf-list-type="ul"><strong><em>Familiar Bond: </em></strong>Add the <em>find familiar</em> spell to your Spells Known, without counting against your total. You have a particularly powerful bond to your familiar, and once per day you may whisper its name as an action while touching it and regain one spell slot of up to 3rd level. However, should your familiar ever die, you cannot replace it with a new one, and you must wait one week before you can cast <em>find familiar </em>again to summon it. While on your person or within 5 feet of you, your familiar can use your AC and saving throws, or its own, whichever are better. Additionally, your familiar adds your witch level to its hit points.</li> <li data-xf-list-type="ul"><strong><em>Hagborn:</em></strong> You are either a changeling child swapped for a human child, or a human child taken by a hag who left a changeling in your place. As an action you may change your physical appearance in one minor way to more resemble the hag you are descended from (e.g. perpetually dripping cold skin might mark you as a sea hag’s child, while a violet hue to your skin might mark you as a night hag’s daughter). Additionally, you can use hag magic items (like hag eyes, heartstones, and soul bags) and join hag covens, and you have advantage on any checks to detect a hag’s presence or identity.</li> <li data-xf-list-type="ul"><strong><em>Moon Magic ?: </em></strong>(magic tied to lunar phases & ability to swap your coven subclass between game sessions according to lunar phase)</li> <li data-xf-list-type="ul"><strong><em>Reverse Aging:</em></strong> You age in reverse, and magical effects (e.g. a curse, ghost, <em>potion of longevity, </em>or <em>quickening* </em>spell) can never alter your age. This may be due to a curse at birth or it may be a mystery. If you appear elderly, you’re actually young; gain a +1 bonus to your Dexterity or Constitution (your choice). If you appear young, you’re actually quite old; gain a +1 bonus to your Wisdom or Charisma (your choice).</li> <li data-xf-list-type="ul"><strong><em>True Namer ?:</em></strong> (learn # True Names and use to impose disadvantage on saves vs. your spells)</li> </ul><p></p><p><strong>Witchspeak</strong></p><p>You know Witchspeak, the secret language of witches. You can speak the language and use it to leave hidden messages for fellow witches in general or specifically for witches of your coven. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.</p><p></p><p><strong>Coven</strong></p><p>At 2nd level, you are initiated fully into a coven reflecting one aspect of the Triple Goddess that you seek to emulate: the Maiden, the Mother, or the Crone. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th levels.</p><p></p><p>Broadly, these subclasses cover the following themes:</p><ul> <li data-xf-list-type="ul">Maiden = nature, the wilds, fey, enchantment, inception, expansion, promise of new beginnings, birth, youth and youthful enthusiasm, the waxing moon</li> <li data-xf-list-type="ul">Mother = civilization, community, ripeness, fulfillment of purpose, fecundity, stability, power, healing, the full moon</li> <li data-xf-list-type="ul">Crone = darkness, mystery, seers, visions, wisdom, self-reflection, cunning manipulation, repose, death, endings, the waning moon</li> </ul><p></p><p><strong>Witchsight</strong></p><p>Starting at 2nd level, you gain the ability to peer into your surroundings and perceive what others cannot. As a bonus action, you can activate your witchsight until the start of your next turn. At 2nd level, your witchsight allows you to see into the Ethereal Plane within 60 feet of yourself and to detect possessed creatures (e.g. a NPC inhabited by a ghost) within 60 feet, so long as you can see the creature.</p><p></p><p> At 8th level, your witchsight also allows you to see invisible creatures within 60 feet of yourself and to detect charmed creatures (e.g. victim of a <em>charm person </em>spell) within 60 feet, so long as you can see the creature.</p><p></p><p> At 13th level, your witchsight also allows you to see ## within 60 feet of yourself and to detect cursed creatures (e.g. victim of a <em>bestow curse</em> spell) within 60 feet, so long as you can see the creature.</p><p></p><p><strong>Uncanny Familiarity ?</strong></p><p><em>Witches can gain familiarity with a subject/place (for the purposes of certain spells) far more easily than other casters, thanks to dreams/visions, their familiar spying, or consorting with otherworldly entities.</em></p><p></p><p><strong>Brew Potions</strong></p><p>Once per week, you may brew a potion without spending any money or downtime. This may be any common or uncommon potion. At 11th level this may be any rare potion, and at 17th level this may be any very rare potion.</p><p></p><p><strong>Witch’s Curse ?</strong></p><p><strong></strong></p><p><strong>Sympathetic Magic ?</strong></p><p><em>The more familiar a witch is with you (e.g. by possessing a lock of your hair), the more potent his/her curses are against you. And all witches, even the kindest moon priestess, has the power to issue mighty curses...but only when they follow fairy tale cursing rules (i.e. the witch or their allies must have been wronged, and there must be an "out" to the curse).</em></p><p></p><p><strong>Guise of Many Faces</strong></p><p>At 18th level, you can cast <em>disguise self</em> as an action at will without the need for verbal or somatic components.</p><p></p><p><strong>Timeless Body</strong></p><p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p><p></p><p><strong>Fascination ?</strong></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8299761, member: 20323"] Here was the level advancement chart & work-in-progress class features I worked up for my conversion/adaptation of the witch from Dragon #114. [TABLE] [TR] [TD][B]Level[/B][/TD] [TD][B]Prof.[/B][/TD] [TD][B]Class Features[/B][/TD] [TD][B]Cantrips Known[/B][/TD] [TD][B]Spells Known[/B][/TD] [TD][B]1st[/B][/TD] [TD][B]2nd[/B][/TD] [TD][B]3rd[/B][/TD] [TD] [B]4th[/B][/TD] [TD] [B]5th[/B][/TD] [TD][B]6th[/B][/TD] [TD][B]7th[/B][/TD] [TD] [B]8th[/B][/TD] [TD][B]9th[/B][/TD] [/TR] [TR] [TD]1[/TD] [TD]+2[/TD] [TD]Spellcasting, Magical Mark, Witchspeak[/TD] [TD]2[/TD] [TD]4[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]2[/TD] [TD]+2[/TD] [TD]Coven, Witch's Sight[/TD] [TD]2[/TD] [TD]5[/TD] [TD]3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]3[/TD] [TD]+2[/TD] [TD]Uncanny Familiarity[/TD] [TD]2[/TD] [TD]6[/TD] [TD]4[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]4[/TD] [TD]+2[/TD] [TD]Ability Score Improvement[/TD] [TD]3[/TD] [TD]7[/TD] [TD]4[/TD] [TD]3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]5[/TD] [TD]+3[/TD] [TD]Brew Potions[/TD] [TD]3[/TD] [TD]8[/TD] [TD]4[/TD] [TD]3[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]6[/TD] [TD]+3[/TD] [TD]Coven feature[/TD] [TD]3[/TD] [TD]9[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]7[/TD] [TD]+3[/TD] [TD]Uncanny Familiarity[/TD] [TD]3[/TD] [TD]10[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]8[/TD] [TD]+3[/TD] [TD]Ability Score Improvement, Witch's Sight Improvement[/TD] [TD]3[/TD] [TD]11[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]9[/TD] [TD]+4[/TD] [TD]Witch's Curse[/TD] [TD]3[/TD] [TD]12[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]10[/TD] [TD]+4[/TD] [TD]Coven feature[/TD] [TD]4[/TD] [TD]14[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]11[/TD] [TD]+4[/TD] [TD]Brew Potions, Uncanny Familiarity[/TD] [TD]4[/TD] [TD]15[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD]1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]12[/TD] [TD]+4[/TD] [TD]Ability Score Improvement[/TD] [TD]4[/TD] [TD]15[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD]1[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]13[/TD] [TD]+5[/TD] [TD]Witch's Sight Improvement[/TD] [TD]4[/TD] [TD]16[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD]1[/TD] [TD]1[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]14[/TD] [TD]+5[/TD] [TD]Coven feature, Uncanny Familiarity[/TD] [TD]4[/TD] [TD]18[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD]1[/TD] [TD]1[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]15[/TD] [TD]+5[/TD] [TD]Sympathetic Magic[/TD] [TD]4[/TD] [TD]19[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD]1[/TD] [TD]1[/TD] [TD]1[/TD] [TD][/TD] [/TR] [TR] [TD]16[/TD] [TD]+5[/TD] [TD]Ability Score Improvement[/TD] [TD]4[/TD] [TD]19[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD]1[/TD] [TD]1[/TD] [TD]1[/TD] [TD][/TD] [/TR] [TR] [TD]17[/TD] [TD]+6[/TD] [TD]Brew Potions[/TD] [TD]4[/TD] [TD]20[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD]1[/TD] [TD]1[/TD] [TD]1[/TD] [TD]1[/TD] [/TR] [TR] [TD]18[/TD] [TD]+6[/TD] [TD]Guise of Many Faces, Timeless Body[/TD] [TD]4[/TD] [TD]22[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]1[/TD] [TD]1[/TD] [TD]1[/TD] [TD]1[/TD] [/TR] [TR] [TD]19[/TD] [TD]+6[/TD] [TD]Ability Score Improvement[/TD] [TD]4[/TD] [TD]22[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD]1[/TD] [TD]1[/TD] [TD]1[/TD] [/TR] [TR] [TD]20[/TD] [TD]+6[/TD] [TD]Fascination[/TD] [TD]4[/TD] [TD]22[/TD] [TD]4[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]3[/TD] [TD]2[/TD] [TD]2[/TD] [TD]1[/TD] [TD]1[/TD] [/TR] [/TABLE] [SPOILER=Witch Class Spell List, inspired by Dragon 114] [B]Cantrips (16 vs. druid’s 18, and 2 class-exclusive vs. druid’s 4)[/B] Blade Ward Friends Guidance Light Mage Hand Mending Message Mind Sliver (TCoE) Minor Illusion Prestidigitation *Produce Flame (formerly druid-only) Resistance *Spare the Dying (formerly cleric-only) True Strike *=[I]Befuddle (target has no allies)[/I] *=[I]Reflected Image (display scene in a willing touched creature’s mind upon a reflective surface)[/I] [B]1st Level (21 vs. druid’s 21, and 1 class-exclusive vs. druid’s 1 [I]entangle[/I])[/B] Beast Bond (XGtE) Ceremony (XGtE) Charm Person Detect Evil and Good Detect Magic Detect Poison and Disease Disguise Self Faerie Fire *Find Familiar (wizard-only) Fog Cloud Healing Word *Hex (warlock-only) Identify Protection from Evil and Good Purify Food and Drink Sleep Speak with Animals Tasha’s Caustic Brew (TCoE) Unseen Servant Witch Bolt *=[I]Minor Geas (affects HP worth of opponents as per sleep who are sent on an imaginary errand away from the caster)[/I] [B]2nd Level (25 vs. druid’s 22, and 1 class-exclusive vs. druid’s 1 [I]flame blade[/I])[/B] *Augury (cleric-only) Calm Emotions Crown of Madness Darkness Darkvision Detect Thoughts Enhance Ability Enthrall Hold Person Invisibility Lesser Restoration Levitate Locate Animals and Plants Locate Object Mirror Image Misty Step *Moonbeam (druid-only) Phantasmal Force Protection from Poison Ray of Enfeeblement See Invisibility Suggestion Summon Beast (TCoE) Tasha’s Mind Whip (TCoE) *=[I]Hidden Missive (select targets hear something different than what you say)[/I] [B]3rd Level (26 vs. druid’s 18, and 1 class-exclusive vs. druid’s 1 [I]call lightning[/I])[/B] Bestow Curse Catnap (XGtE) Clairvoyance Conjure Animals Counterspell Dispel Magic Enemies Abound (XGtE) Fear Fly Gaseous Form Hypnotic Pattern Magic Circle Major Image *Mass Healing Word (cleric-only) Protection from Energy Remove Curse Speak with Dead Speak with Plants Summon Lesser Demons (XGtE) Summon Fey (TCoE) Summon Shadowspawn (TCoE) Tongues Vampiric Touch Water Breathing Water Walk *=[I]Mystic Rope (conjure rope which moves of its own accord, can be commanded to grapple or attach)[/I] [B]4th Level (18 vs. druid’s 21, and 1 class-exclusive vs. druid’s 1 [I]giant insect[/I])[/B] Banishment Blight Charm Monster (XGtE) Confusion Conjure Minor Elementals Death Ward Dimension Door Dominate Beast Freedom of Movement Greater Invisibility Hallucinatory Terrain Locate Creature *Phantasmal Killer (wizard-only) Polymorph Summon Elemental (TCoE) Summon Greater Demon (XGtE) *=[I]Mystic Wall (hard to pass through for Medium or smaller creatures, distorted images/sounds prevent targeting through wall, creatures in wall take 3d6 force damage, caster and allies can pass through safely)[/I] *=[I]Lightning Shield (30’ burst of 2d8 lightning damage, then acts like fire shield vs. metal weapons within 30’ but deals 2d8 lightning) Druid, Sorcerer[/I] [B]5th Level (20 vs. druid’s 18, and 1 class-exclusive vs. druid’s 2 [I]maelstrom & reincarnate[/I])[/B] Animate Objects *Antilife Shell (druid-only) Awaken *Commune (cleric-only) Conjure Elemental Contact Other Plane Contagion Dawn (XGtE) Dominate Person Dream Geas Greater Restoration Hold Monster Insect Plague Legend Lore Modify Memory Planar Binding Scrying Teleportation Circle *=[I]Spiritform (turn incorporeal, gain resistance to bludgeoning, piercing, and slashing from nonmagical weapons & gain Incorporeal Movement, bypass resistances of creatures with Incorporeal Movement like banshees, shadow demons, ghosts, specters, and will-o’-wisps; but your attacks deal no damage to corporeal creatures)[/I] [B]6th Level (15 vs. druid’s 16, and 3 class-exclusive vs. druid’s 5 [I]bones of the earth, druid grove, transport via plants, wall of thorns, wind walk[/I])[/B] Arcane Gate Circle of Death Conjure Fey *Contingency (wizard-only) Eyebite Find the Path Flesh to Stone Guards and Wards Heal *Magic Jar (wizard-only) Mass Suggestion *Primordial Ward (XGtE) (druid-only) True Seeing *=[I]Greater Bestow Curse (cancel life level/worship/love/sleep of ages)[/I] *=[I]Magic Mirror (see a creature and ask 3 questions about it from entity conjured into the mirror)[/I] [B]7th Level (9 vs. druid’s 6, and 1 class-exclusive vs. druid’s 0)[/B] Etherealness Finger of Death Mirage Arcane Mordenkainen’s Magnificent Mansion Plane Shift Regenerate *Sequester (wizard-only) Summon Fiend (TCoE) Symbol *=[I]Witch Queen’s Charm (control group of fey, goblinoids, lycanthropes, or undead of CR 3 or less)[/I] [B]8th Level (8 vs. druid’s 7, and 1 class-exclusive vs. druid’s 1)[/B] *Animal Shapes (XGtE) (druid-only) Antipathy/Sympathy Dominate Monster Feeblemind *Maze (wizard-only) Power Word Stun Trap the Soul *=Q[I]uickening (age control / wasting or youth)[/I] [B]9th Level (10 vs. druid’s 4, and 1 class-exclusive vs. druid’s 1)[/B] Astral Projection Foresight Imprisonment Mass Polymorph (XGtE) Power Word Kill Shapechange True Polymorph *Weird (wizard-only) Wish *=[I]Spell Reflection (1 min. shimmering field, when targeted by spell can spend spell slot of that spell’s level to cause spell to rebound back at caster) [/I] [B]Overall Comparison to Druid:[/B] Witch gets access to 168 spells vs. Druid’s 151 – this is tempered by the witch having Spells Known they must select, and may be further refined with some spells being moved to Coven sub-class based bonus spell lists Witch has 12 class exclusive spells, whereas Druid has 18 class exclusive spells [B]Impact on Class Spell Lists Overall:[/B] [LIST] [*]Witch gains 4 cleric-exclusive spells [*]Witch gains 5 druid-exclusive spells [*]Witch gains 1 warlock-exclusive spells [*]Witch gains 7 wizard-exclusive spells [*]Introduces 1 new spell for druids/sorcerers ([I]lightning shield[/I]) [/LIST] [/SPOILER] [B]Hit Points Hit Dice[/B]: 1d6 per witch level [B]Hit Points at 1st Level[/B]: 4 + your Constitution modifier [B]Hit Points at Higher Levels[/B]: 1d6 (or 4) + your Constitution modifier per witch level after 1st [B]Proficiencies Armor[/B]: None [B]Weapons[/B]: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears [B]Tools[/B]: Herbalism kit or poisoner’s kit (choose one) [B]Saving Throws[/B]: Intelligence, Charisma [B]Skills[/B]: Choose three from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival I didn't have all the features worked out, but these were my notes... [B]Magical Mark[/B] Every witch has a unique mark or characteristic that removes all shadow of a doubt about their magical nature. Choose one of the following marks at 1st level: [LIST] [*][B][I]Bonded Talisman: [/I][/B]You have a unique witch's focus (like an arcane focus) which takes the form of a broom, cauldron, hat, cloak, or some other household item or wearable item. You always know where your bonded talisman is, even on other planes of existence. You can summon your bonded talisman to hand as an action. Additionally, your bonded talisman can animate and perform menial tasks for you as per an [I]unseen servant [/I]whenever you command it as an action; similarly you can command it as an action to cease animation. [*][B][I]Divine Mark: [/I][/B]You bear a birthmark resembling a deity’s holy symbol. You may use magic items as if you were a cleric and you may create holy water. Additionally, choose one 1st-level cleric spell and add it to your Spells Known. [*][B][I]Familiar Bond: [/I][/B]Add the [I]find familiar[/I] spell to your Spells Known, without counting against your total. You have a particularly powerful bond to your familiar, and once per day you may whisper its name as an action while touching it and regain one spell slot of up to 3rd level. However, should your familiar ever die, you cannot replace it with a new one, and you must wait one week before you can cast [I]find familiar [/I]again to summon it. While on your person or within 5 feet of you, your familiar can use your AC and saving throws, or its own, whichever are better. Additionally, your familiar adds your witch level to its hit points. [*][B][I]Hagborn:[/I][/B] You are either a changeling child swapped for a human child, or a human child taken by a hag who left a changeling in your place. As an action you may change your physical appearance in one minor way to more resemble the hag you are descended from (e.g. perpetually dripping cold skin might mark you as a sea hag’s child, while a violet hue to your skin might mark you as a night hag’s daughter). Additionally, you can use hag magic items (like hag eyes, heartstones, and soul bags) and join hag covens, and you have advantage on any checks to detect a hag’s presence or identity. [*][B][I]Moon Magic ?: [/I][/B](magic tied to lunar phases & ability to swap your coven subclass between game sessions according to lunar phase) [*][B][I]Reverse Aging:[/I][/B] You age in reverse, and magical effects (e.g. a curse, ghost, [I]potion of longevity, [/I]or [I]quickening* [/I]spell) can never alter your age. This may be due to a curse at birth or it may be a mystery. If you appear elderly, you’re actually young; gain a +1 bonus to your Dexterity or Constitution (your choice). If you appear young, you’re actually quite old; gain a +1 bonus to your Wisdom or Charisma (your choice). [*][B][I]True Namer ?:[/I][/B] (learn # True Names and use to impose disadvantage on saves vs. your spells) [/LIST] [B]Witchspeak[/B] You know Witchspeak, the secret language of witches. You can speak the language and use it to leave hidden messages for fellow witches in general or specifically for witches of your coven. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic. [B]Coven[/B] At 2nd level, you are initiated fully into a coven reflecting one aspect of the Triple Goddess that you seek to emulate: the Maiden, the Mother, or the Crone. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th levels. Broadly, these subclasses cover the following themes: [LIST] [*]Maiden = nature, the wilds, fey, enchantment, inception, expansion, promise of new beginnings, birth, youth and youthful enthusiasm, the waxing moon [*]Mother = civilization, community, ripeness, fulfillment of purpose, fecundity, stability, power, healing, the full moon [*]Crone = darkness, mystery, seers, visions, wisdom, self-reflection, cunning manipulation, repose, death, endings, the waning moon [/LIST] [B]Witchsight[/B] Starting at 2nd level, you gain the ability to peer into your surroundings and perceive what others cannot. As a bonus action, you can activate your witchsight until the start of your next turn. At 2nd level, your witchsight allows you to see into the Ethereal Plane within 60 feet of yourself and to detect possessed creatures (e.g. a NPC inhabited by a ghost) within 60 feet, so long as you can see the creature. At 8th level, your witchsight also allows you to see invisible creatures within 60 feet of yourself and to detect charmed creatures (e.g. victim of a [I]charm person [/I]spell) within 60 feet, so long as you can see the creature. At 13th level, your witchsight also allows you to see ## within 60 feet of yourself and to detect cursed creatures (e.g. victim of a [I]bestow curse[/I] spell) within 60 feet, so long as you can see the creature. [B]Uncanny Familiarity ?[/B] [I]Witches can gain familiarity with a subject/place (for the purposes of certain spells) far more easily than other casters, thanks to dreams/visions, their familiar spying, or consorting with otherworldly entities.[/I] [B]Brew Potions[/B] Once per week, you may brew a potion without spending any money or downtime. This may be any common or uncommon potion. At 11th level this may be any rare potion, and at 17th level this may be any very rare potion. [B]Witch’s Curse ? Sympathetic Magic ?[/B] [I]The more familiar a witch is with you (e.g. by possessing a lock of your hair), the more potent his/her curses are against you. And all witches, even the kindest moon priestess, has the power to issue mighty curses...but only when they follow fairy tale cursing rules (i.e. the witch or their allies must have been wronged, and there must be an "out" to the curse).[/I] [B]Guise of Many Faces[/B] At 18th level, you can cast [I]disguise self[/I] as an action at will without the need for verbal or somatic components. [B]Timeless Body[/B] Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year. [B]Fascination ?[/B] [/QUOTE]
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