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5e witches, your preferred implementation?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8300143" data-attributes="member: 11760"><p>In contrast, my brother rolled up a Bounty Hunter, played him once, and that was it. All of our sample sizes are way too small.</p><p></p><p>I will note that there are a <em>lot</em> of Witch products on DMs Guild, Drive-Thru RPG and Kickstarter. There's certainly a lot of people perceiving a demand for them.</p><p></p><p>Does PF have anything comparable to D&D Beyond? Or do any of the virtual tabletops track how many of a character class are played?</p><p></p><p>I'm supposed to be working, but off the top of my head:</p><p></p><p>1) Full Wisdom-based spellcaster with a unique, mixing enchanting, debuffing, shapechanging, a sprinkling of nature spells, scrying, minor healing spells</p><p>2) Find Familiar as a level one freebie, costing no material component for the first familiar they start off with. Material component required after that, so we don't get into the weird strategy of resummoning your familiar over and over again as a tactical measure</p><p>3) Robust potion-creation abilities</p><p>4) Perhaps a weaker version of Wild Shape</p><p>5) Debuffing specialist whose debuffs hit harder, last longer and are harder to resist. This might be as simple as the equivalent of getting Expertise on Debuff DCs. Fighting a witch should mean your barbarian might eventually be crawling over to them, trying to stab them in their black boots</p><p>6) The ability to create iconic witch-related magical items, like the Broom of Flying, which I've never seen anyone actually use in preference to the Carpet of Flying</p><p></p><p>That's just a basic write-up and, although I'm sure it'll be promptly torn apart by folks, it's all I have time for at the moment. While there are currently spellcasters who have access to debuffing, it's generally not the focus of any of them. I've played several CRPGs and MMOs where debuffing has been made extremely strong for certain character classes and it's a very potent approach and has a very different feel from being a blaster or crowd-controlling enchanter.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8300143, member: 11760"] In contrast, my brother rolled up a Bounty Hunter, played him once, and that was it. All of our sample sizes are way too small. I will note that there are a [I]lot[/I] of Witch products on DMs Guild, Drive-Thru RPG and Kickstarter. There's certainly a lot of people perceiving a demand for them. Does PF have anything comparable to D&D Beyond? Or do any of the virtual tabletops track how many of a character class are played? I'm supposed to be working, but off the top of my head: 1) Full Wisdom-based spellcaster with a unique, mixing enchanting, debuffing, shapechanging, a sprinkling of nature spells, scrying, minor healing spells 2) Find Familiar as a level one freebie, costing no material component for the first familiar they start off with. Material component required after that, so we don't get into the weird strategy of resummoning your familiar over and over again as a tactical measure 3) Robust potion-creation abilities 4) Perhaps a weaker version of Wild Shape 5) Debuffing specialist whose debuffs hit harder, last longer and are harder to resist. This might be as simple as the equivalent of getting Expertise on Debuff DCs. Fighting a witch should mean your barbarian might eventually be crawling over to them, trying to stab them in their black boots 6) The ability to create iconic witch-related magical items, like the Broom of Flying, which I've never seen anyone actually use in preference to the Carpet of Flying That's just a basic write-up and, although I'm sure it'll be promptly torn apart by folks, it's all I have time for at the moment. While there are currently spellcasters who have access to debuffing, it's generally not the focus of any of them. I've played several CRPGs and MMOs where debuffing has been made extremely strong for certain character classes and it's a very potent approach and has a very different feel from being a blaster or crowd-controlling enchanter. [/QUOTE]
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