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General Tabletop Discussion
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5e witches, your preferred implementation?
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<blockquote data-quote="Remathilis" data-source="post: 8302039" data-attributes="member: 7635"><p>I'm 99% sure the people asking for a witch archetype aren't aiming for the "I saw Goody Proctor walking with the Devil" branch of witches. Generally, they are looking at a more holistic version of magic, somewhere between the spooky of the warlock, the natural magic of the druid, and the charms, potions and spells of an arcanist. Certainly, the word "witch" has appeared in several areas already (Witch Bolt, Witch Sight) and Tasha is explicitly described as a Witch (though mechanically, she is more a wizard I guess). Further, WotC has shown a keen interest in not labeling things "good" or "evil" explictly in recent works. </p><p></p><p>I think it's safe to say that much like how the monk is loosely based on the concept of the Shaolin fighting priest, a witch could be built around the concept of hedge-mage/clever-person caster with nods to classic 'witchy" powers and not set off a firestorm. 4e and Pathfinder both presented a witch concept that doesn't perpetuate stereotypes of feminine evil, it's just a matter of building on that foundation.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8302039, member: 7635"] I'm 99% sure the people asking for a witch archetype aren't aiming for the "I saw Goody Proctor walking with the Devil" branch of witches. Generally, they are looking at a more holistic version of magic, somewhere between the spooky of the warlock, the natural magic of the druid, and the charms, potions and spells of an arcanist. Certainly, the word "witch" has appeared in several areas already (Witch Bolt, Witch Sight) and Tasha is explicitly described as a Witch (though mechanically, she is more a wizard I guess). Further, WotC has shown a keen interest in not labeling things "good" or "evil" explictly in recent works. I think it's safe to say that much like how the monk is loosely based on the concept of the Shaolin fighting priest, a witch could be built around the concept of hedge-mage/clever-person caster with nods to classic 'witchy" powers and not set off a firestorm. 4e and Pathfinder both presented a witch concept that doesn't perpetuate stereotypes of feminine evil, it's just a matter of building on that foundation. [/QUOTE]
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5e witches, your preferred implementation?
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