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General Tabletop Discussion
*Dungeons & Dragons
5e witches, your preferred implementation?
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<blockquote data-quote="Voadam" data-source="post: 8302286" data-attributes="member: 2209"><p>Pathfinder 1e witches are a fun class with a lot of flavorful options that can execute a lot of narrative witch types.</p><p></p><p>They are arcane full casters with a less direct damage spell list than wizard/sorcerer, they use their familiar as their spellbook, and they get some patron flavor and hex powers.</p><p></p><p>Their hex powers are generally interesting and can do things like curse to debuff, have your hair extend to strangle people, cackle to keep curses going round to round instead of 1 round, create potions, sniff out children, and put people to sleep.</p><p></p><p>Sleep hex can be a powerful at will save or suck effect at max spell dc useable against single targets (but one shot only per target). This can be problematic on the DM challenge side as while many monsters are immune to sleep effects, many monsters have weaker will saves and so are vulnerable to being effectively one shotted by a character with this power, particularly tough ones who would otherwise be a decent combat challenge. When running an adventure path with lots of trolls and giants I asked the witch PC to swap it out after a while.</p><p></p><p>The patrons are kept vague as is the exact nature of the class so people can flavor it a lot as they like and it can fit a bunch of witch narrative archetypes. It fits a halloween witch archetype well but can easily handle a Charmed style good will worker as well as others.</p><p></p><p>The Paizo world has a big nation run by a succession of Baba Yaga's witch daughters and their own witch progeny aristocracy, with the current ruler being very Narnia White Witch flavored. There is a whole Adventure Path set of six modules that is very witch focused and is well regarded (Reign of Winter).</p></blockquote><p></p>
[QUOTE="Voadam, post: 8302286, member: 2209"] Pathfinder 1e witches are a fun class with a lot of flavorful options that can execute a lot of narrative witch types. They are arcane full casters with a less direct damage spell list than wizard/sorcerer, they use their familiar as their spellbook, and they get some patron flavor and hex powers. Their hex powers are generally interesting and can do things like curse to debuff, have your hair extend to strangle people, cackle to keep curses going round to round instead of 1 round, create potions, sniff out children, and put people to sleep. Sleep hex can be a powerful at will save or suck effect at max spell dc useable against single targets (but one shot only per target). This can be problematic on the DM challenge side as while many monsters are immune to sleep effects, many monsters have weaker will saves and so are vulnerable to being effectively one shotted by a character with this power, particularly tough ones who would otherwise be a decent combat challenge. When running an adventure path with lots of trolls and giants I asked the witch PC to swap it out after a while. The patrons are kept vague as is the exact nature of the class so people can flavor it a lot as they like and it can fit a bunch of witch narrative archetypes. It fits a halloween witch archetype well but can easily handle a Charmed style good will worker as well as others. The Paizo world has a big nation run by a succession of Baba Yaga's witch daughters and their own witch progeny aristocracy, with the current ruler being very Narnia White Witch flavored. There is a whole Adventure Path set of six modules that is very witch focused and is well regarded (Reign of Winter). [/QUOTE]
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