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5e witches, your preferred implementation?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8306580" data-attributes="member: 7025508"><p>Broom of flying is an item that exists in the game already. Give them that. You're trying to duplicate a thing that already is modelled in the game.</p><p></p><p></p><p>Books of shadows. You're again trying to recreate an existing thing.</p><p></p><p></p><p>There are potion creation rules that all classes can use furthermore, Witherbloom sublcass does the exact thing you want. You're trying to recreate a thing that already exists.</p><p>[SPOILER]<strong>Witherbloom Brew</strong> <em>Level 6+ Mage of Witherbloom Feature</em></p><p>You gain proficiency with herbalism kits if you don’t already have it. When you finish a long rest, you can use an herbalism kit and a pot or cauldron to create magical brews. You create a number of brews equal to your proficiency bonus. Each brew requires its own flask. A brew retains its magical potency for 24 hours or until it is used. For each brew, choose one of the following effects: Fortifying . When you create this brew, choose a damage type from the following list: cold, fire, necrotic, poison, or radiant. A creature can drink this brew or administer it to another creature as an action. The recipient gains resistance to the chosen damage type for 1 hour. Quickening . A creature can drink this brew or administer it to another creature as an action. The recipient regains 2d6 hit points, and one disease or condition from the following list affecting the recipient ends (brew user’s choice): charmed, frightened, paralyzed, poisoned, stunned. Toxifying . As an action, a creature can apply this brew to a simple or martial weapon. The next time the weapon or a piece of ammunition fired by it hits a creature within 1 hour, the target takes 2d6 poison damage and must succeed on a Constitution saving throw against your spell save DC or be poisoned for 1 minute[/SPOILER]</p><p></p><p>That is literally just about how you choose to roleplay your character!</p><p></p><p></p><p>You're literally and demonstrably wrong. All the things you want already exist. This sort of pointless reinventing already existing stuff is how rule bloat happens.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8306580, member: 7025508"] Broom of flying is an item that exists in the game already. Give them that. You're trying to duplicate a thing that already is modelled in the game. Books of shadows. You're again trying to recreate an existing thing. There are potion creation rules that all classes can use furthermore, Witherbloom sublcass does the exact thing you want. You're trying to recreate a thing that already exists. [SPOILER][B]Witherbloom Brew[/B] [I]Level 6+ Mage of Witherbloom Feature[/I] You gain proficiency with herbalism kits if you don’t already have it. When you finish a long rest, you can use an herbalism kit and a pot or cauldron to create magical brews. You create a number of brews equal to your proficiency bonus. Each brew requires its own flask. A brew retains its magical potency for 24 hours or until it is used. For each brew, choose one of the following effects: Fortifying . When you create this brew, choose a damage type from the following list: cold, fire, necrotic, poison, or radiant. A creature can drink this brew or administer it to another creature as an action. The recipient gains resistance to the chosen damage type for 1 hour. Quickening . A creature can drink this brew or administer it to another creature as an action. The recipient regains 2d6 hit points, and one disease or condition from the following list affecting the recipient ends (brew user’s choice): charmed, frightened, paralyzed, poisoned, stunned. Toxifying . As an action, a creature can apply this brew to a simple or martial weapon. The next time the weapon or a piece of ammunition fired by it hits a creature within 1 hour, the target takes 2d6 poison damage and must succeed on a Constitution saving throw against your spell save DC or be poisoned for 1 minute[/SPOILER] That is literally just about how you choose to roleplay your character! You're literally and demonstrably wrong. All the things you want already exist. This sort of pointless reinventing already existing stuff is how rule bloat happens. [/QUOTE]
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