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5e witches, your preferred implementation?
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<blockquote data-quote="Garthanos" data-source="post: 8306855" data-attributes="member: 82504"><p>Being able to build "Warlord" with an intelligence dump stat seems missing something as is not having one with the ability to spur team imitative.</p><p></p><p>That said I have been coming to the conclusion that improving the fighter may be perhaps the easiest route to improve the Battlemaster/Warlord.</p><p></p><p>For instance</p><ul> <li data-xf-list-type="ul">Want warlords to act like themselves all the time? Add a way like scanning for openings tie this to investigation(int)/insight(wis) perhaps, for the battlemaster to trade an extra attack for a CS die.</li> <li data-xf-list-type="ul">Want a Warlord that is rewarded with more potent warlord tricks by taking risks (The bravura build from 4e), then allow the fighter to gain benefits like gaining an extra attack by triggering an opportunity attack.</li> <li data-xf-list-type="ul">Want the Warlord to help everyones initiative let Fighters have a battle cry to do so when they roll good init (let non-dex fighters have better init perhaps from any mental stat it will make a Str/Cha or Int build more viable)</li> <li data-xf-list-type="ul">Want the warlords to affect more allies/enemies with maneuvers add ways for the fighter to do that, etc. (improve the multi-targeting of effects for the fighter)</li> </ul></blockquote><p></p>
[QUOTE="Garthanos, post: 8306855, member: 82504"] Being able to build "Warlord" with an intelligence dump stat seems missing something as is not having one with the ability to spur team imitative. That said I have been coming to the conclusion that improving the fighter may be perhaps the easiest route to improve the Battlemaster/Warlord. For instance [LIST] [*]Want warlords to act like themselves all the time? Add a way like scanning for openings tie this to investigation(int)/insight(wis) perhaps, for the battlemaster to trade an extra attack for a CS die. [*]Want a Warlord that is rewarded with more potent warlord tricks by taking risks (The bravura build from 4e), then allow the fighter to gain benefits like gaining an extra attack by triggering an opportunity attack. [*]Want the Warlord to help everyones initiative let Fighters have a battle cry to do so when they roll good init (let non-dex fighters have better init perhaps from any mental stat it will make a Str/Cha or Int build more viable) [*]Want the warlords to affect more allies/enemies with maneuvers add ways for the fighter to do that, etc. (improve the multi-targeting of effects for the fighter) [/LIST] [/QUOTE]
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