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General Tabletop Discussion
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5e witches, your preferred implementation?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8307858" data-attributes="member: 7025508"><p>I mean this is issue with many existing subclasses already, clerics for example get access to a huge selection of spells, not all of which will make sense for all gods. At least with classes who have to choose the known spells you can simply not choose the ones that go against your theme. And frankly, I don't see a reason why a subclass, especially for classes that get it on level one, couldn't remove things. No subclass (IIRC) does this, but they could. "Replace spells A, B, C, and D with spells E, F, G and H on your class's spell list." I was totally planning to write completely bespoke associated spell lists for all the different gods in my setting, but no one actually wanted to play a cleric, so it wouldn't have been worth the effort. (Might still do it at some point.)</p><p></p><p>But I'm not sure this sort of thing is even necessary, except as houserules for specific settings to have a more tightly limited themes. Perhaps someone sees their psion more as a pyrokinetic (a 'real' psychic power) so they take the fireball, and someone could want to have a more blasty witch who flies around on their bloom and shoots lightning. <img class="smilie smilie--emoji" alt="🤷♀️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2640.png" title="Woman shrugging :woman_shrugging:" data-shortname=":woman_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8307858, member: 7025508"] I mean this is issue with many existing subclasses already, clerics for example get access to a huge selection of spells, not all of which will make sense for all gods. At least with classes who have to choose the known spells you can simply not choose the ones that go against your theme. And frankly, I don't see a reason why a subclass, especially for classes that get it on level one, couldn't remove things. No subclass (IIRC) does this, but they could. "Replace spells A, B, C, and D with spells E, F, G and H on your class's spell list." I was totally planning to write completely bespoke associated spell lists for all the different gods in my setting, but no one actually wanted to play a cleric, so it wouldn't have been worth the effort. (Might still do it at some point.) But I'm not sure this sort of thing is even necessary, except as houserules for specific settings to have a more tightly limited themes. Perhaps someone sees their psion more as a pyrokinetic (a 'real' psychic power) so they take the fireball, and someone could want to have a more blasty witch who flies around on their bloom and shoots lightning. 🤷♀️ [/QUOTE]
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