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General Tabletop Discussion
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5e witches, your preferred implementation?
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<blockquote data-quote="Cadence" data-source="post: 8539600" data-attributes="member: 6701124"><p><strong>The set up: </strong>So, I'm working on a homebrew that may never get finished. But the power sources are:</p><p></p><p>1) <strong>Divine </strong>- Gods or whatnot from the outer or elemental planes (the characters are never visiting) - think Clerics</p><p></p><p>2) <strong> Spirit</strong> - Something in the neighboring spirit realm where the fae, hags, djinn, and demon-like creatures that might ever visit the prime material plane live - think 5e Warlocks, PF Shaman; PF Summoners, Sorcerous bloodlines would come through here</p><p></p><p>3) <strong>Attunement</strong> - Being really attuned with the actual world and things in it (not mediated by spirits or gods) - a version of druids and bards</p><p></p><p>4) <strong>Wizardry</strong> - Having the ability to learn and cast spells using the usual tropes - think Wizards, Alchemists, and Artificers</p><p></p><p>5) <strong><strong>Rage/Panache/Grit/Qi </strong></strong>- Being supernaturally able to draw upon oneself - think Barbarian, A5E Adept, PF Gunslinger, PF Swashbuckler</p><p></p><p></p><p><strong>The questions:</strong></p><p></p><p>If you had to pick where a witch comes from is it (2)?</p><p></p><p>If so, which feels most right:</p><p>(a) a pact like the 5e Warlock?</p><p>(b) a familiar from their that teaches the magic like the PF Witch</p><p>(c) an ability to call upon the spirit world to do "magic" without needing a familiar or patron (but might have one)</p><p></p><p>Or, do those seem off?</p></blockquote><p></p>
[QUOTE="Cadence, post: 8539600, member: 6701124"] [B]The set up: [/B]So, I'm working on a homebrew that may never get finished. But the power sources are: 1) [I] [/I][B]Divine [/B]- Gods or whatnot from the outer or elemental planes (the characters are never visiting) - think Clerics 2) [B] Spirit[/B] - Something in the neighboring spirit realm where the fae, hags, djinn, and demon-like creatures that might ever visit the prime material plane live - think 5e Warlocks, PF Shaman; PF Summoners, Sorcerous bloodlines would come through here 3) [B]Attunement[/B] - Being really attuned with the actual world and things in it (not mediated by spirits or gods) - a version of druids and bards 4) [B]Wizardry[/B] - Having the ability to learn and cast spells using the usual tropes - think Wizards, Alchemists, and Artificers 5) [B][B]Rage/Panache/Grit/Qi [/B][/B]- Being supernaturally able to draw upon oneself - think Barbarian, A5E Adept, PF Gunslinger, PF Swashbuckler [B]The questions:[/B] If you had to pick where a witch comes from is it (2)? If so, which feels most right: (a) a pact like the 5e Warlock? (b) a familiar from their that teaches the magic like the PF Witch (c) an ability to call upon the spirit world to do "magic" without needing a familiar or patron (but might have one) Or, do those seem off? [/QUOTE]
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