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General Tabletop Discussion
*Dungeons & Dragons
5e witches, your preferred implementation?
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<blockquote data-quote="Einlanzer0" data-source="post: 8548655" data-attributes="member: 6788934"><p>So, it still requires playtesting, but here's what I've done.</p><p></p><p>I took Kibblestasty's Occultist as a base (with the witch, shaman, and oracle subclasses) and made the following changes:</p><p></p><ul> <li data-xf-list-type="ul">I renamed it Mystic - I find this name fits the primal theme I want better than Occultist does</li> <li data-xf-list-type="ul">I expanded the fetish section</li> <li data-xf-list-type="ul">I made them half casters instead of full casters (OMG WHYYYY)</li> <li data-xf-list-type="ul">I added a new ability called Trance that is similar to the Barbarian's rage and provides several benefits. Most importantly, it allows them to concentrate on up to two spells at one time and also to "upcast" their spells, effectively turning them (uniquely) into 2/3 casters without complicating the spell slot system for classes in general.</li> <li data-xf-list-type="ul">I dramatically trimmed down their spell list so they have a relatively simple selection to choose from, but with some expansion of what is provided through the various subclasses.</li> </ul><p></p><p>All in all, I feel these changes make them both more straightforward (covering the "simple mage for beginners" need) and mechanically unique while also bridging the concept gap between the subclasses and emphasizing the role of ritual casting and occult rites in their repertoire.</p><p></p><p>The truth is I feel like something like this is what should have replaced the sorcerer in this edition. The sorcerer seriously has no reason to exist in 5e - it is not distinctive enough from the wizard either mechanically or thematically, doesn't really simplify spellcasters enough to be noteworthy, and bogards the metamagic rules which should have been more modular.</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 8548655, member: 6788934"] So, it still requires playtesting, but here's what I've done. I took Kibblestasty's Occultist as a base (with the witch, shaman, and oracle subclasses) and made the following changes: [LIST] [*]I renamed it Mystic - I find this name fits the primal theme I want better than Occultist does [*]I expanded the fetish section [*]I made them half casters instead of full casters (OMG WHYYYY) [*]I added a new ability called Trance that is similar to the Barbarian's rage and provides several benefits. Most importantly, it allows them to concentrate on up to two spells at one time and also to "upcast" their spells, effectively turning them (uniquely) into 2/3 casters without complicating the spell slot system for classes in general. [*]I dramatically trimmed down their spell list so they have a relatively simple selection to choose from, but with some expansion of what is provided through the various subclasses. [/LIST] All in all, I feel these changes make them both more straightforward (covering the "simple mage for beginners" need) and mechanically unique while also bridging the concept gap between the subclasses and emphasizing the role of ritual casting and occult rites in their repertoire. The truth is I feel like something like this is what should have replaced the sorcerer in this edition. The sorcerer seriously has no reason to exist in 5e - it is not distinctive enough from the wizard either mechanically or thematically, doesn't really simplify spellcasters enough to be noteworthy, and bogards the metamagic rules which should have been more modular. [/QUOTE]
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5e witches, your preferred implementation?
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