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5e with PF2 Elements
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<blockquote data-quote="dave2008" data-source="post: 8076096" data-attributes="member: 83242"><p>Actually I think your wrong on both accounts.</p><ol> <li data-xf-list-type="ol">PF2 does have pretty good way to make solo fights at least tough and deadly. Any monster lvl+5 is pretty much a solo because they are harder to hit and hit more often (+1/lvl) and be cause of the way crits work, they hit a lot more and do a lot of damage. The rest depends on monster design</li> <li data-xf-list-type="ol">There are a ton of ways to make 5e solo monsters interesting fights. However, which method to use depends a lot on your group and how they play. A simple approach is to make them more deadly: Have a legendary monster do max damage on hit and get +1 per tier to all saves, checks, and AC is a good universal rule of thumb which is the same basic approach as PF2, but still respecting BA</li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 8076096, member: 83242"] Actually I think your wrong on both accounts. [LIST=1] [*]PF2 does have pretty good way to make solo fights at least tough and deadly. Any monster lvl+5 is pretty much a solo because they are harder to hit and hit more often (+1/lvl) and be cause of the way crits work, they hit a lot more and do a lot of damage. The rest depends on monster design [*]There are a ton of ways to make 5e solo monsters interesting fights. However, which method to use depends a lot on your group and how they play. A simple approach is to make them more deadly: Have a legendary monster do max damage on hit and get +1 per tier to all saves, checks, and AC is a good universal rule of thumb which is the same basic approach as PF2, but still respecting BA [/LIST] [/QUOTE]
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