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5e with PF2 Elements
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<blockquote data-quote="Benjamin Olson" data-source="post: 8076172" data-attributes="member: 6988941"><p>I don't like the skill business at all. I certainly have issues with the 5e skill approach, but I appreciate that it at least avoids the absurdity of being on a skill treadmill. I like adding a bonus for succeeding by a large margin, but in my experience most tables kind of do that anyway to whatever extent the DM can think of ways for the ability check to go extra specially well.</p><p></p><p>The crit business seems fun, but also seems like it slows things down by requiring one to actually do math for a lot of rolls where you can tell from the die it's substantially over the AC. I'm indifferent.</p><p></p><p>I think a 3 action economy system is great game design, but probably not something you can just graft onto 5e without breaking a couple hundred things.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8076172, member: 6988941"] I don't like the skill business at all. I certainly have issues with the 5e skill approach, but I appreciate that it at least avoids the absurdity of being on a skill treadmill. I like adding a bonus for succeeding by a large margin, but in my experience most tables kind of do that anyway to whatever extent the DM can think of ways for the ability check to go extra specially well. The crit business seems fun, but also seems like it slows things down by requiring one to actually do math for a lot of rolls where you can tell from the die it's substantially over the AC. I'm indifferent. I think a 3 action economy system is great game design, but probably not something you can just graft onto 5e without breaking a couple hundred things. [/QUOTE]
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