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5e with Young Kids
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<blockquote data-quote="Grainger" data-source="post: 6391901" data-attributes="member: 6779234"><p>I've been running a game for my partner, and our almost-6 daughter. Our daughter is playing a Fighter (we figured it would be the easiest class for her to play) called "Penny Kindheart", and she's loving the game, coming up with clever solutions to problems, and jumping for joy when she levels up!</p><p></p><p>We're playing pretty much by-the-book, but my partner is giving her a lot of help, and we usually need to remind her to use her Second Wind and Action Surge. She's just reached level 3, and has chosen to go the Eldritch Knight route (because she's been a bit envious of an NPC Wizard's spells). It will be interesting to see how she uses the spells, and whether she needs as much prompting.</p><p></p><p></p><p>I'm definitely going to slow down the level advancement now, partly due to personal taste, and also so everyone can learn their characters' powers.</p><p></p><p>It's been fun... The main drawback is her attention span, so we give her a small whiteboard to doodle on while we play (but she listens carefully while she draws). We also created Playmobil "miniatures" of the party, so she has that to focus on; we're using theatre of the mind, but the minis are useful for visualising marching order, etc.</p><p></p><p>Overall, it's been a great family activity. She wants to run her own game soon (which I imagine will be totally freeform rather than D&D per-se, but that's cool).</p><p></p><p>Edit: in terms of getting the party together - I just had them meet in an Inn as they were travelling to the nearby town, and had the adventure kick off there (Kobold raiders attacked the village and, being good guys, the PCs immediately started working together to help the villagers).</p></blockquote><p></p>
[QUOTE="Grainger, post: 6391901, member: 6779234"] I've been running a game for my partner, and our almost-6 daughter. Our daughter is playing a Fighter (we figured it would be the easiest class for her to play) called "Penny Kindheart", and she's loving the game, coming up with clever solutions to problems, and jumping for joy when she levels up! We're playing pretty much by-the-book, but my partner is giving her a lot of help, and we usually need to remind her to use her Second Wind and Action Surge. She's just reached level 3, and has chosen to go the Eldritch Knight route (because she's been a bit envious of an NPC Wizard's spells). It will be interesting to see how she uses the spells, and whether she needs as much prompting. I'm definitely going to slow down the level advancement now, partly due to personal taste, and also so everyone can learn their characters' powers. It's been fun... The main drawback is her attention span, so we give her a small whiteboard to doodle on while we play (but she listens carefully while she draws). We also created Playmobil "miniatures" of the party, so she has that to focus on; we're using theatre of the mind, but the minis are useful for visualising marching order, etc. Overall, it's been a great family activity. She wants to run her own game soon (which I imagine will be totally freeform rather than D&D per-se, but that's cool). Edit: in terms of getting the party together - I just had them meet in an Inn as they were travelling to the nearby town, and had the adventure kick off there (Kobold raiders attacked the village and, being good guys, the PCs immediately started working together to help the villagers). [/QUOTE]
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