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5e with Young Kids
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<blockquote data-quote="fjw70" data-source="post: 6391942" data-attributes="member: 80924"><p><span style="color: #000000"><span style="font-family: 'Monaco2'">I have been playing with my oldest three kids (13, 11, and 8). The oldest would be fine with the full standard game but I stick with the basic game (for PCs) and simplify it for the other two.</span></span><span style="color: #000000"><span style="font-family: 'Monaco2'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'">First, I removed traits, bonds, and flaws. I do have them decide on a background but it is very loosely defined (see below).</span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'">Second, no skills. The skill system is the PCs are proficient in ability checks the same way as they are with saves (e.g. Fighters can the prof bonus for all strength and constitution ability checks) and whatever I determine they are proficient in due to background.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'">Third, I eliminate most class abilities and just keep the main stuff: wizards get spellcasting, clerics get spellcasting and turn undead, thieves get expertise, and fighters get extra attacks and fighting style.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Monaco2'">Seems to work pretty well so far. It brings the game more to a BX level of complexity.</span></span></p></blockquote><p></p>
[QUOTE="fjw70, post: 6391942, member: 80924"] [COLOR=#000000][FONT=Monaco2]I have been playing with my oldest three kids (13, 11, and 8). The oldest would be fine with the full standard game but I stick with the basic game (for PCs) and simplify it for the other two.[/FONT][/COLOR][COLOR=#000000][FONT=Monaco2] [/FONT][/COLOR] [COLOR=#000000][FONT=Monaco2]First, I removed traits, bonds, and flaws. I do have them decide on a background but it is very loosely defined (see below).[/FONT][/COLOR] [COLOR=#000000][FONT=Monaco2] [/FONT][/COLOR] [COLOR=#000000][FONT=Monaco2]Second, no skills. The skill system is the PCs are proficient in ability checks the same way as they are with saves (e.g. Fighters can the prof bonus for all strength and constitution ability checks) and whatever I determine they are proficient in due to background.[/FONT][/COLOR] [COLOR=#000000][FONT=Monaco2] [/FONT][/COLOR] [COLOR=#000000][FONT=Monaco2]Third, I eliminate most class abilities and just keep the main stuff: wizards get spellcasting, clerics get spellcasting and turn undead, thieves get expertise, and fighters get extra attacks and fighting style.[/FONT][/COLOR] [COLOR=#000000][FONT=Monaco2] [/FONT][/COLOR] [COLOR=#000000][FONT=Monaco2]Seems to work pretty well so far. It brings the game more to a BX level of complexity.[/FONT][/COLOR] [/QUOTE]
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