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5e with Young Kids
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<blockquote data-quote="Grainger" data-source="post: 6391969" data-attributes="member: 6779234"><p>I'm definitely keeping the game world a bit simpler for the game my daughter's in, compared to how I'd run it for an adult group. She's going to be involved in a quests with a slightly more "good vs evil" feel. Obviously, too, I'll keep the horror and/or gore to a minimum.</p><p></p><p>All kids are different, and I can only really speak about our situation. We're lucky in our game that we have two parents and one child, so it's easier to keep her involved. With several kids in a game, I guess they may get bored while the DM talks to the others, or may squabble, etc. It all depends on their dynamic, really.</p><p></p><p>I'd give them something physical to interact with (as I said, we have the Playmobil and the white-board), and maybe give each of their characters a hook - maybe in the form of a handout. Maybe one of them has been asked by a Lord (or King, if they'll relate to that better) to find a magical item (they have a letter with their orders on). Maybe one of them is looking for a bandit leader who raided the fields near his village (they have a distinctive belt buckle that belonged to the leader). Maybe one of them has heard of an archery competition where she can win a golden arrow, and is planning to take part in it (they have a hand-written notice advertising it that was pinned up in their town). Maybe one of them has an heirloom that has to be delivered to the right person (give them a piece of old jewellery, or an ornament, to represent this). These goals shouldn't be too long-term, but will help draw them into the game.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6391969, member: 6779234"] I'm definitely keeping the game world a bit simpler for the game my daughter's in, compared to how I'd run it for an adult group. She's going to be involved in a quests with a slightly more "good vs evil" feel. Obviously, too, I'll keep the horror and/or gore to a minimum. All kids are different, and I can only really speak about our situation. We're lucky in our game that we have two parents and one child, so it's easier to keep her involved. With several kids in a game, I guess they may get bored while the DM talks to the others, or may squabble, etc. It all depends on their dynamic, really. I'd give them something physical to interact with (as I said, we have the Playmobil and the white-board), and maybe give each of their characters a hook - maybe in the form of a handout. Maybe one of them has been asked by a Lord (or King, if they'll relate to that better) to find a magical item (they have a letter with their orders on). Maybe one of them is looking for a bandit leader who raided the fields near his village (they have a distinctive belt buckle that belonged to the leader). Maybe one of them has heard of an archery competition where she can win a golden arrow, and is planning to take part in it (they have a hand-written notice advertising it that was pinned up in their town). Maybe one of them has an heirloom that has to be delivered to the right person (give them a piece of old jewellery, or an ornament, to represent this). These goals shouldn't be too long-term, but will help draw them into the game. [/QUOTE]
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