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<blockquote data-quote="halfling rogue" data-source="post: 6635015" data-attributes="member: 6779182"><p>It's been quite a while since we picked up our story. Despite the cliffhangery ending and the excitement that the kids and I had to continue, we just couldn't find a good time. I'll say this though, if we didn't have something to look forward to for the next session, I could easily envision this game just dissolving into the ether. But as it is, since we ended in an exciting way, we were all ready to plunge back in even though it took a long time. That said, the ship was sinking after a major battle with a kraken...</p><p></p><p>The captain was shouting commands and assessments were made. Someone said the Duke of Neverwinter was still below, that he needed to come up for safety as the ship was taking on water. My youngest decided to help repair broken parts of the ship, the older two went to find the Duke. When they went below they discovered the inside of the ship was flooded with waist deep water. The Duke and his men all hanging from the hammocks, afraid to get in because, of course, there was a shark.</p><p></p><p>It was interesting how the kids reacted. They initially wanted to avoid the shark and rescue the Duke, but they soon discovered how hard that would be, so they set to attacking it. During the fight they heard whooping and hollaring up top. I threw this in as a sort of foreshadow for them to investigate after the fight, however, this distracted two of them and they left the fight altogether! Only one of them remained to fight the shark.</p><p></p><p>The two that went up discovered that the uproar was because a ship was sighted and the sailors believed that their salvation was at hand. Meanwhile, below deck, instead of finishing off the shark, my 5 year old lassoed the Duke and pulled him from the hammock. This led to the Duke getting bit by the shark. She did manage to rescue him however and tend to his wounds. Eventually they dealt with the shark and saved the rest of the men below. When they came back up they discovered that the ship was indeed a pirate ship. Dread swept over the crew. One of the men jumped overboard. The captain asked for a plan. He was adamant that the Duke not be discovered. The kids more or less settled on the idea of a surprise ambush. They would all hide and attack the pirates when they boarded, or sneak aboard the pirate ship, whatever seemed more possible. Only the whole crew would be unable to hide. So the captain and some men offered to use themselves as bait, to surrender to the pirates as a distraction. So the kids all hid, the Duke hiding alongside one of them, and the pirates pulled alongside their ship. The captain pled for mercy and they were easily taken aboard the pirate ship. Only the Pirate captain grabbed the poor merchant captain by the scruff of his neck and demanded to know where the Duke was. The trembling captain staunchly denied everything, playing the fool in order to buy time. The pirate drew his sword and placed it to the captain's neck and gave him one last chance. And that's where we ended.</p><p></p><p>The kids were freaking out. I'll give them the opportunity to tell me what they want to do when we play again. I have no idea what they'll come up with. Seems like every session goes far off from the intended destination. Absolutely nothing wrong with that. But I do wonder how they'll react to an entire ship full of pirates, now with their allies in bonds. Will they fight to the end, heedless of the swarming number of foes? Will they surrender when defeat is inevitable? Will they sneak aboard unnoticed? Will they befriend the pirates? One way or another, they'll end up in Crossbridge hopefully by the next session.</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6635015, member: 6779182"] It's been quite a while since we picked up our story. Despite the cliffhangery ending and the excitement that the kids and I had to continue, we just couldn't find a good time. I'll say this though, if we didn't have something to look forward to for the next session, I could easily envision this game just dissolving into the ether. But as it is, since we ended in an exciting way, we were all ready to plunge back in even though it took a long time. That said, the ship was sinking after a major battle with a kraken... The captain was shouting commands and assessments were made. Someone said the Duke of Neverwinter was still below, that he needed to come up for safety as the ship was taking on water. My youngest decided to help repair broken parts of the ship, the older two went to find the Duke. When they went below they discovered the inside of the ship was flooded with waist deep water. The Duke and his men all hanging from the hammocks, afraid to get in because, of course, there was a shark. It was interesting how the kids reacted. They initially wanted to avoid the shark and rescue the Duke, but they soon discovered how hard that would be, so they set to attacking it. During the fight they heard whooping and hollaring up top. I threw this in as a sort of foreshadow for them to investigate after the fight, however, this distracted two of them and they left the fight altogether! Only one of them remained to fight the shark. The two that went up discovered that the uproar was because a ship was sighted and the sailors believed that their salvation was at hand. Meanwhile, below deck, instead of finishing off the shark, my 5 year old lassoed the Duke and pulled him from the hammock. This led to the Duke getting bit by the shark. She did manage to rescue him however and tend to his wounds. Eventually they dealt with the shark and saved the rest of the men below. When they came back up they discovered that the ship was indeed a pirate ship. Dread swept over the crew. One of the men jumped overboard. The captain asked for a plan. He was adamant that the Duke not be discovered. The kids more or less settled on the idea of a surprise ambush. They would all hide and attack the pirates when they boarded, or sneak aboard the pirate ship, whatever seemed more possible. Only the whole crew would be unable to hide. So the captain and some men offered to use themselves as bait, to surrender to the pirates as a distraction. So the kids all hid, the Duke hiding alongside one of them, and the pirates pulled alongside their ship. The captain pled for mercy and they were easily taken aboard the pirate ship. Only the Pirate captain grabbed the poor merchant captain by the scruff of his neck and demanded to know where the Duke was. The trembling captain staunchly denied everything, playing the fool in order to buy time. The pirate drew his sword and placed it to the captain's neck and gave him one last chance. And that's where we ended. The kids were freaking out. I'll give them the opportunity to tell me what they want to do when we play again. I have no idea what they'll come up with. Seems like every session goes far off from the intended destination. Absolutely nothing wrong with that. But I do wonder how they'll react to an entire ship full of pirates, now with their allies in bonds. Will they fight to the end, heedless of the swarming number of foes? Will they surrender when defeat is inevitable? Will they sneak aboard unnoticed? Will they befriend the pirates? One way or another, they'll end up in Crossbridge hopefully by the next session. [/QUOTE]
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