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<blockquote data-quote="GuyBoy" data-source="post: 9125992" data-attributes="member: 7031143"><p>I like your idea and wish you the best with it; a Conan-esque S&S campaign sounds great to me, with variants of fighters, rogues, barbarians and rangers to choose from. </p><p>I’d maybe allow some magic in the world, but only in the form of sinister mages in spider-haunted towers and priests of unspeakable gods, but they’d be almost entirely as foes ( I say almost, thinking of Pellias from REH)</p><p></p><p>I think the key thing is to talk to your players. If they’re mature, sensible and don’t get hung-up on magical power-gaming, 5e works just fine. </p><p>Good luck with it. </p><p></p><p>PS Level Up might allow a bit more variety in non-magical characters?</p><p>PPS someone mentioned no “ immune to non-magical weapons” monsters. Disagree; they should be very rare of course, but working out alternative ways to kill them should be a gaming opportunity in itself.</p></blockquote><p></p>
[QUOTE="GuyBoy, post: 9125992, member: 7031143"] I like your idea and wish you the best with it; a Conan-esque S&S campaign sounds great to me, with variants of fighters, rogues, barbarians and rangers to choose from. I’d maybe allow some magic in the world, but only in the form of sinister mages in spider-haunted towers and priests of unspeakable gods, but they’d be almost entirely as foes ( I say almost, thinking of Pellias from REH) I think the key thing is to talk to your players. If they’re mature, sensible and don’t get hung-up on magical power-gaming, 5e works just fine. Good luck with it. PS Level Up might allow a bit more variety in non-magical characters? PPS someone mentioned no “ immune to non-magical weapons” monsters. Disagree; they should be very rare of course, but working out alternative ways to kill them should be a gaming opportunity in itself. [/QUOTE]
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