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<blockquote data-quote="DEFCON 1" data-source="post: 9126101" data-attributes="member: 7006"><p>First I'd create about six different Battlemaster Fighter builds and make each of them "their own class". So you'd have the great weapon Slayer, the dualwielding Dervish, the heavy armor sword and board Armiger, the ranged attacker Marksman, the movement and offering attacks based Tactician, and the polearm based Phalanx. They each have specific and most applicable fighting styles, and they each have pre-set combat maneuvers. This assures you of having definitively separate warrior types with little overlap.</p><p></p><p>Then you line up the five rogue subclasses-- Thief, Assassin, Scout, Mastermind, and Inquisitive and preset probably 3 of their 4 skills so that each one will have a different build-out. They'll get to choose their 4th skill and both background skills themselves, but at least if there ends up being multiple rogues in the party they won't completely overlap in ability, and you'll make sure a wider range of skills can be found in the group.</p><p></p><p>Then you add in Berzerker barbarian, add in the Hunter ranger but swap out its spellcasting for the Battlemaster combat superiority system instead, and Open Hand monk and do whatever little refluff you need to to wipe off some magical stench.</p><p></p><p>That gives you five(+) classes for players to select from with no magic or spells at hand (and what little bits that seem magical you just refluff to make it non.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9126101, member: 7006"] First I'd create about six different Battlemaster Fighter builds and make each of them "their own class". So you'd have the great weapon Slayer, the dualwielding Dervish, the heavy armor sword and board Armiger, the ranged attacker Marksman, the movement and offering attacks based Tactician, and the polearm based Phalanx. They each have specific and most applicable fighting styles, and they each have pre-set combat maneuvers. This assures you of having definitively separate warrior types with little overlap. Then you line up the five rogue subclasses-- Thief, Assassin, Scout, Mastermind, and Inquisitive and preset probably 3 of their 4 skills so that each one will have a different build-out. They'll get to choose their 4th skill and both background skills themselves, but at least if there ends up being multiple rogues in the party they won't completely overlap in ability, and you'll make sure a wider range of skills can be found in the group. Then you add in Berzerker barbarian, add in the Hunter ranger but swap out its spellcasting for the Battlemaster combat superiority system instead, and Open Hand monk and do whatever little refluff you need to to wipe off some magical stench. That gives you five(+) classes for players to select from with no magic or spells at hand (and what little bits that seem magical you just refluff to make it non.) [/QUOTE]
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