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5E without WotC [+]
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<blockquote data-quote="Reynard" data-source="post: 9166397" data-attributes="member: 467"><p>It is my opinion that while 5E is a pretty good version of the game,WotC has proven itself to not be great stewards of that game in recent times. More importantly, there are LOTS of individuals and companies producing 5E material and so WotC is unnecessary for my continued enjoyment and use of 5E.</p><p></p><p>I don't really want to argue about that premise in this thread (hence the +). If you feel that WotC is a good steward or is "necessary" for D&D, you are welcome to make that argument elsewhere.</p><p></p><p>What I do want to talk about here is the practical matter of sticking with 5E while rejecting WotC.</p><p></p><p>The first major practical matter is simply which version of the 5E rules to use. I am inclined to use LevelUp as a foundation because a) it is out and b) it adds some interesting layers and mechanics. That said, using LU would require buying from potential players as they would have to learn not just a few new rules but whole new subclasses etc.</p><p></p><p>"Black Flag" looks interesting as well but seems far enough off that it doesn't feel like a practical choice at this time. It appears like it will be similar in complexity to core 5E, as opposed to the nominally more complex LevelUp, but will still require folks learn it's nuances and particulars.</p><p></p><p>Of course there is always the option of continuing to use 5E as it is with the investments already made (in books, VTT modules,etc). This is perfectly reasonable and certainly easier to get player buy in -- until the 2024 rules come out and players want to be "current." It is a conundrum.</p><p></p><p>Mike Shea of Sly Flourish has repeatedly made the point that we don't need WotC to continue to enjoy5E. This thread is about how to do that in reality rather than merely aspirationally.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9166397, member: 467"] It is my opinion that while 5E is a pretty good version of the game,WotC has proven itself to not be great stewards of that game in recent times. More importantly, there are LOTS of individuals and companies producing 5E material and so WotC is unnecessary for my continued enjoyment and use of 5E. I don't really want to argue about that premise in this thread (hence the +). If you feel that WotC is a good steward or is "necessary" for D&D, you are welcome to make that argument elsewhere. What I do want to talk about here is the practical matter of sticking with 5E while rejecting WotC. The first major practical matter is simply which version of the 5E rules to use. I am inclined to use LevelUp as a foundation because a) it is out and b) it adds some interesting layers and mechanics. That said, using LU would require buying from potential players as they would have to learn not just a few new rules but whole new subclasses etc. "Black Flag" looks interesting as well but seems far enough off that it doesn't feel like a practical choice at this time. It appears like it will be similar in complexity to core 5E, as opposed to the nominally more complex LevelUp, but will still require folks learn it's nuances and particulars. Of course there is always the option of continuing to use 5E as it is with the investments already made (in books, VTT modules,etc). This is perfectly reasonable and certainly easier to get player buy in -- until the 2024 rules come out and players want to be "current." It is a conundrum. Mike Shea of Sly Flourish has repeatedly made the point that we don't need WotC to continue to enjoy5E. This thread is about how to do that in reality rather than merely aspirationally. What do you think? [/QUOTE]
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