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5e XP Chart Progression Question
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<blockquote data-quote="cooperjer" data-source="post: 6951533" data-attributes="member: 6862150"><p>I deleted some of the intro, but kept the stuff I felt was relevant. In my experience the Barbarian class increases the capability of the team by about 1 character.</p><p></p><p>The standard calcs for this teams capabilities are: Easy = 500 XP, Medium = 1000 XP, Hard = 1500 XP, Deadly = 2000 XP, Daily total = 6800 XP. Assuming the barbarian counts as two characters then the capability increases and the new calcs are: Easy = 625 XP, Medium = 1250 XP, Hard = 1875 XP, Deadly = 2500 XP, Daily total = 8500 XP. If your characters are point buy then these numbers are good; however, if your characters are rolled then I would suggest your DM increases the effective level of the PCs in these calcs by 1, depending on how much higher the rolled stats are than the point buy.</p><p></p><p>As was suggested, the warchief is a couple steps above the mob so his effective CR multiplier should not be the same. I would suggest a multiplier of 1. If the DM felt the warboss would be target priority number one (usually it is), then I would suggest a multiplier of 0.5. The effective encounter XP for the warboss fight would be closer to: 4x100x2 + 1100x0.5 = 1350 = light Hard. </p><p></p><p>With that said the “rolling” encounter XP would be 600 + 800 + 1000 + 800 + 1350 = 4550 or about 4550/8500 = 54% of your teams resources for the day. This would leave you plenty of health and tricks available to continue combat after defeating the warboss.</p><p></p><p>The XP granted to the characters would be (3x100 + 4x100 + 5x100 + 4x100 + 4x100 + 1100)/4 = 3100 / 4 = 775 each character.</p><p></p><p>Your DMs experience may vary on how effective his NPCs are against the PCs. The above is based on how my players optimize their characters and their encounter tactics.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 6951533, member: 6862150"] I deleted some of the intro, but kept the stuff I felt was relevant. In my experience the Barbarian class increases the capability of the team by about 1 character. The standard calcs for this teams capabilities are: Easy = 500 XP, Medium = 1000 XP, Hard = 1500 XP, Deadly = 2000 XP, Daily total = 6800 XP. Assuming the barbarian counts as two characters then the capability increases and the new calcs are: Easy = 625 XP, Medium = 1250 XP, Hard = 1875 XP, Deadly = 2500 XP, Daily total = 8500 XP. If your characters are point buy then these numbers are good; however, if your characters are rolled then I would suggest your DM increases the effective level of the PCs in these calcs by 1, depending on how much higher the rolled stats are than the point buy. As was suggested, the warchief is a couple steps above the mob so his effective CR multiplier should not be the same. I would suggest a multiplier of 1. If the DM felt the warboss would be target priority number one (usually it is), then I would suggest a multiplier of 0.5. The effective encounter XP for the warboss fight would be closer to: 4x100x2 + 1100x0.5 = 1350 = light Hard. With that said the “rolling” encounter XP would be 600 + 800 + 1000 + 800 + 1350 = 4550 or about 4550/8500 = 54% of your teams resources for the day. This would leave you plenty of health and tricks available to continue combat after defeating the warboss. The XP granted to the characters would be (3x100 + 4x100 + 5x100 + 4x100 + 4x100 + 1100)/4 = 3100 / 4 = 775 each character. Your DMs experience may vary on how effective his NPCs are against the PCs. The above is based on how my players optimize their characters and their encounter tactics. [/QUOTE]
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