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<blockquote data-quote="TwoSix" data-source="post: 6792511" data-attributes="member: 205"><p>You completely agree with yourself? That's good to hear! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Also, a few points.</p><p></p><p>1) You don't have to cast mage armor. Mage armor is good, but certainly not required. Just stand in the back! Take shield on the off chance you do get targeted! Or, if defense is really necessary for your game, be a mountain dwarf or an abjurer or multiclass to grab some armor proficiences. And if you do die, at least you don't have to be a wizard anymore, so win-win! </p><p></p><p>2) The druid is a caster too, why don't they get to do magic? I mean, no books here, but I'm pretty sure wizards get Thunderwave too. Wizards sacrifice some personal survivability to have access to the broadest set of spells in the game. </p><p></p><p>3) Don't try to do balance comparisons with rolled stats. It just doesn't work. Not to say you can't play with rolled stats, but you're stating up front that balance is not your primary concern if you do. </p><p></p><p>4) Martial classes in general do more at will damage than casters. It's pretty much their thing. Even an action surged fighter at 5th level can't compare to dropping a <em>fireball</em> on 8 guys at once. Casters wreck face by identifying weaknesses and exploiting them.</p><p></p><p>5) You do know everyone can get 2 attacks, every round, right? It's called dual wielding. Monks can get even more by expending <em>ki</em>, but that's a limited resource.</p><p></p><p>6) If you're used to Pathfinder, any other iteration of a wizard class is going to feel weak in comparison. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TwoSix, post: 6792511, member: 205"] You completely agree with yourself? That's good to hear! :) Also, a few points. 1) You don't have to cast mage armor. Mage armor is good, but certainly not required. Just stand in the back! Take shield on the off chance you do get targeted! Or, if defense is really necessary for your game, be a mountain dwarf or an abjurer or multiclass to grab some armor proficiences. And if you do die, at least you don't have to be a wizard anymore, so win-win! 2) The druid is a caster too, why don't they get to do magic? I mean, no books here, but I'm pretty sure wizards get Thunderwave too. Wizards sacrifice some personal survivability to have access to the broadest set of spells in the game. 3) Don't try to do balance comparisons with rolled stats. It just doesn't work. Not to say you can't play with rolled stats, but you're stating up front that balance is not your primary concern if you do. 4) Martial classes in general do more at will damage than casters. It's pretty much their thing. Even an action surged fighter at 5th level can't compare to dropping a [I]fireball[/I] on 8 guys at once. Casters wreck face by identifying weaknesses and exploiting them. 5) You do know everyone can get 2 attacks, every round, right? It's called dual wielding. Monks can get even more by expending [I]ki[/I], but that's a limited resource. 6) If you're used to Pathfinder, any other iteration of a wizard class is going to feel weak in comparison. :) [/QUOTE]
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