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<blockquote data-quote="Jester David" data-source="post: 6792537" data-attributes="member: 37579"><p>Unsure if the first post is a sarcastic strawman for a future post, a troll, or a misguided wizard fan sad they're no longer king at level 14...</p><p></p><p></p><p>Okay, wizards at level 1. Yup, they squishy, cast <em>mage amour</em> to avoid being hit, have the same number of spells as a druid who can also fight, have to make attack rolls with cantrips, and can only make a single attack to the monk's two. </p><p></p><p>Completely unlike Pathfinder where a level 1 wizard is squishy, cast <em>mage amour</em> to avoid being hit - which lasts 1 hour instead of 8, has the same number of spells as a druid who can also fight <em>and</em> has an animal companion, has to make an attack roll with most cantrips to do a third as much damage (1d3 vs 1d8-1d10), and can only make a single attack compared to the monk's two that are doing 1d6+3 damage (opposed to 1d4+3 damage). Yup, completely different. </p><p></p><p></p><p></p><p>Rolling an 18 on a stat is statistically improbably, so not a good measuring stick. But if that wizard was a human with an 20 Int they'd have a spell save of 15 at level one and a spell attack of +7, which are pretty good. </p><p>Oh, and with that feat you could get, oh Lightly Armoured, and walk around in actual armour freeing up a spell slot, and still cast spells without a penalty. Or the Magical Adept feat and get two cantrips and a spell (we'll say <em>mage armour</em>) as a bonus. Or maybe Spell Sniper so you can cast <em>shocking grasp</em> at targets within 10 feet of you (or a <em>firebolt</em> from 200+ feet away), thus reducing the need for armour. </p><p>That sounds pretty good compared a fighter that can only attack twice while right beside a bad guy.</p><p></p><p></p><p>But, hey, if you really like Pathfinder and want to stick with it, you don't need to justify it to us. Play whatever game you like. And if you tried 5e once and didn't like it, that's fine too. </p><p>However, you should really be prepared to give a game a <em>fair</em> try with an open mind, and actually compare it to Pathfinder in terms of strengths and weaknesses. If you still want to keep playing Pathfinder, that's cool. I still have my PF books on my shelf and might go back to that system someday. </p><p>But please don't come to a 5e forum and start a fight because you personally prefer a different system.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6792537, member: 37579"] Unsure if the first post is a sarcastic strawman for a future post, a troll, or a misguided wizard fan sad they're no longer king at level 14... Okay, wizards at level 1. Yup, they squishy, cast [I]mage amour[/I] to avoid being hit, have the same number of spells as a druid who can also fight, have to make attack rolls with cantrips, and can only make a single attack to the monk's two. Completely unlike Pathfinder where a level 1 wizard is squishy, cast [I]mage amour[/I] to avoid being hit - which lasts 1 hour instead of 8, has the same number of spells as a druid who can also fight [I]and[/I] has an animal companion, has to make an attack roll with most cantrips to do a third as much damage (1d3 vs 1d8-1d10), and can only make a single attack compared to the monk's two that are doing 1d6+3 damage (opposed to 1d4+3 damage). Yup, completely different. Rolling an 18 on a stat is statistically improbably, so not a good measuring stick. But if that wizard was a human with an 20 Int they'd have a spell save of 15 at level one and a spell attack of +7, which are pretty good. Oh, and with that feat you could get, oh Lightly Armoured, and walk around in actual armour freeing up a spell slot, and still cast spells without a penalty. Or the Magical Adept feat and get two cantrips and a spell (we'll say [I]mage armour[/I]) as a bonus. Or maybe Spell Sniper so you can cast [I]shocking grasp[/I] at targets within 10 feet of you (or a [I]firebolt[/i] from 200+ feet away), thus reducing the need for armour. That sounds pretty good compared a fighter that can only attack twice while right beside a bad guy. But, hey, if you really like Pathfinder and want to stick with it, you don't need to justify it to us. Play whatever game you like. And if you tried 5e once and didn't like it, that's fine too. However, you should really be prepared to give a game a [I]fair[/I] try with an open mind, and actually compare it to Pathfinder in terms of strengths and weaknesses. If you still want to keep playing Pathfinder, that's cool. I still have my PF books on my shelf and might go back to that system someday. But please don't come to a 5e forum and start a fight because you personally prefer a different system. [/QUOTE]
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