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<blockquote data-quote="True_Blue" data-source="post: 6792621" data-attributes="member: 49066"><p>In the game I DM for, I helped the wizard out by doing this:</p><p></p><p>1) Cantrips get to add half Int mod to damage</p><p></p><p>2) Found a Magic Missile wand right away at first level</p><p></p><p>3) Finds lots of scrolls on defeated enemies, constantly has 3-5 scrolls on her person at a time.</p><p></p><p></p><p>The extra cantrip damage helps her do a little more damage to be helpful, but she doesn't outshine anyone in single creature damage. The Magic Missile wand gives her another choice to use semi-regularly instead of just using a cantrip. With many different scrolls being provided, she can fire off several different spells an encounter which makes her character more fun because she isn't just spamming atwills and also has a few more choices available to her depending upon the spells. Also, scrolls help her to increase diversity and try out spells she wouldn't normally use to see if she likes them.</p></blockquote><p></p>
[QUOTE="True_Blue, post: 6792621, member: 49066"] In the game I DM for, I helped the wizard out by doing this: 1) Cantrips get to add half Int mod to damage 2) Found a Magic Missile wand right away at first level 3) Finds lots of scrolls on defeated enemies, constantly has 3-5 scrolls on her person at a time. The extra cantrip damage helps her do a little more damage to be helpful, but she doesn't outshine anyone in single creature damage. The Magic Missile wand gives her another choice to use semi-regularly instead of just using a cantrip. With many different scrolls being provided, she can fire off several different spells an encounter which makes her character more fun because she isn't just spamming atwills and also has a few more choices available to her depending upon the spells. Also, scrolls help her to increase diversity and try out spells she wouldn't normally use to see if she likes them. [/QUOTE]
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