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5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
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<blockquote data-quote="TheFindus" data-source="post: 5885426" data-attributes="member: 75791"><p>I doubt that the design goal for 5e is to be the best rpg out there. I think the design goal for 5e will be to make a game that DnD gamers of all editions will like.</p><p>And the question is: what do they like?</p><p>All of the things I am reading about the 5e design effort is revolving around the question "What do the players of DnD like about DnD?"</p><p>If they have discovered that, they will try to make that into the game.</p><p> </p><p>Will it be the "best rpg"? Certainly not. And I do not think it will end up being a very innovative game. It does not have to be. If all goes well, it will be a game that 80% of DnD will play eventually.</p><p> </p><p>Since they have to fight with the everlasting OGL, they can only go for a game that sells well and brings those that became dissatisfied with 3e and started to play 4E because of it as well as those who did not like 4E and therefore kept playing 3e (and it's clone PF) together.</p><p>They have to satisfy those who think that 4E is "excrement" and those who think that most 3e mechanics should die in a fire at the same time.</p><p>So 5e is all about uniting all DnD players. Good luck with that!</p><p> </p><p>But seriously: IMO there is no company better suited to achieve this than WotC. Because being able to publish clones just won't be enough.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5885426, member: 75791"] I doubt that the design goal for 5e is to be the best rpg out there. I think the design goal for 5e will be to make a game that DnD gamers of all editions will like. And the question is: what do they like? All of the things I am reading about the 5e design effort is revolving around the question "What do the players of DnD like about DnD?" If they have discovered that, they will try to make that into the game. Will it be the "best rpg"? Certainly not. And I do not think it will end up being a very innovative game. It does not have to be. If all goes well, it will be a game that 80% of DnD will play eventually. Since they have to fight with the everlasting OGL, they can only go for a game that sells well and brings those that became dissatisfied with 3e and started to play 4E because of it as well as those who did not like 4E and therefore kept playing 3e (and it's clone PF) together. They have to satisfy those who think that 4E is "excrement" and those who think that most 3e mechanics should die in a fire at the same time. So 5e is all about uniting all DnD players. Good luck with that! But seriously: IMO there is no company better suited to achieve this than WotC. Because being able to publish clones just won't be enough. [/QUOTE]
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5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
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