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*Dungeons & Dragons
5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
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<blockquote data-quote="seregil" data-source="post: 5885571" data-attributes="member: 38425"><p>I agree with many posters that are saying, in essence, that there is no 'one' DND game.</p><p></p><p>I disagree with the OP that WOTC should not concentrate on 'traditional' DND and go all out for 'better game'.</p><p></p><p>I would propose that DND 5E be a continuation of things that have worked in the past. And this is what WOTC is saying they will do.</p><p></p><p>Now, some people here like 4E and more power to them. </p><p></p><p>However, I think it is evident, from the amount of uproar 4E has created and how sustained it has been, that 4E did something wrong. </p><p></p><p>You might like the game but many don't. Enough, in fact, that it shows in sales and the general disposition on public avenues like this one.</p><p></p><p>The term 'edition war' was perhaps not created after 4E, but it certainly has been given a much longer life span by it.</p><p></p><p>This would indicate that something that 4E did was different and, I submit, it was that it went too far in the changes to the basics of the DND game.</p><p></p><p>Vancian magic, similar classes, the list goes on and on. In the end, however, the recurrent comment is: 'it's not DND' and WOTC needs to look at that.</p><p></p><p>Based on fan reaction, 4E got it wrong even if the game is good. Therefore, 5E will need to get whatever 'it' is right and still produce a good game.</p><p></p><p>My recommendation is to produce a game that starts from the last 'good build' (in terms of fan participation) and extrapolate from there. Meaning, in essence, build from 3.5 and see where you can go. Many ideas from 4E could be reused but I think they should back up to the last 'happy place' and start from 3.5.</p><p></p><p>This is, however, my personal opinion and is worth what it is worth: the same as yours.</p></blockquote><p></p>
[QUOTE="seregil, post: 5885571, member: 38425"] I agree with many posters that are saying, in essence, that there is no 'one' DND game. I disagree with the OP that WOTC should not concentrate on 'traditional' DND and go all out for 'better game'. I would propose that DND 5E be a continuation of things that have worked in the past. And this is what WOTC is saying they will do. Now, some people here like 4E and more power to them. However, I think it is evident, from the amount of uproar 4E has created and how sustained it has been, that 4E did something wrong. You might like the game but many don't. Enough, in fact, that it shows in sales and the general disposition on public avenues like this one. The term 'edition war' was perhaps not created after 4E, but it certainly has been given a much longer life span by it. This would indicate that something that 4E did was different and, I submit, it was that it went too far in the changes to the basics of the DND game. Vancian magic, similar classes, the list goes on and on. In the end, however, the recurrent comment is: 'it's not DND' and WOTC needs to look at that. Based on fan reaction, 4E got it wrong even if the game is good. Therefore, 5E will need to get whatever 'it' is right and still produce a good game. My recommendation is to produce a game that starts from the last 'good build' (in terms of fan participation) and extrapolate from there. Meaning, in essence, build from 3.5 and see where you can go. Many ideas from 4E could be reused but I think they should back up to the last 'happy place' and start from 3.5. This is, however, my personal opinion and is worth what it is worth: the same as yours. [/QUOTE]
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5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
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