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General Tabletop Discussion
*Dungeons & Dragons
5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
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<blockquote data-quote="Sunseeker" data-source="post: 5885814"><p>I agree, and disagree. I play D&D over other RPGs for well, most of it's tropes. I enjoy them and in my experience it's the best fantasy RPG out there. It doesn't wrap itself up in trying to get too particular and it doesn't attempt to broaden itself to the point where it might as well be anything.</p><p></p><p>I think some of the initial posters got it right in the comparison to video games. I <em>love</em> the Command and Conquer series, I love the Sim City series, but CnC Renegade and Sim Societies were absolutely <strong>NOT</strong> part of those series, no matter how many logos you slap on them. They weren't entirely bad games, but when I sit down to play CnC or Sim City, I'm expecting a certain experience.</p><p></p><p>If D&D Next comes out of the pipe as a great game, but feels like I'm playing Monopoly or it feels like I'm playing Call of Cthulhu, which while both are great games in their own regard, they're <em>not</em> D&D.</p><p></p><p>There are so many types of RPGs, just as there are video games and board games, and their commonalities are so minor, suggesting they need to make a "good RPG" instead of a "good D&D" is sorta like saying they need to make a good movie. Well duh they need to make a good movie, but what kind of movie should it be? Action? Horror? Sci-fi? Fantasy? Wizards should make a "good RPG", specifically, they should make a "good D&D RPG", because frankly, a good RPG can be <em>anything</em>. A good D&D can only be a few things.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5885814"] I agree, and disagree. I play D&D over other RPGs for well, most of it's tropes. I enjoy them and in my experience it's the best fantasy RPG out there. It doesn't wrap itself up in trying to get too particular and it doesn't attempt to broaden itself to the point where it might as well be anything. I think some of the initial posters got it right in the comparison to video games. I [I]love[/I] the Command and Conquer series, I love the Sim City series, but CnC Renegade and Sim Societies were absolutely [B]NOT[/B] part of those series, no matter how many logos you slap on them. They weren't entirely bad games, but when I sit down to play CnC or Sim City, I'm expecting a certain experience. If D&D Next comes out of the pipe as a great game, but feels like I'm playing Monopoly or it feels like I'm playing Call of Cthulhu, which while both are great games in their own regard, they're [I]not[/I] D&D. There are so many types of RPGs, just as there are video games and board games, and their commonalities are so minor, suggesting they need to make a "good RPG" instead of a "good D&D" is sorta like saying they need to make a good movie. Well duh they need to make a good movie, but what kind of movie should it be? Action? Horror? Sci-fi? Fantasy? Wizards should make a "good RPG", specifically, they should make a "good D&D RPG", because frankly, a good RPG can be [I]anything[/I]. A good D&D can only be a few things. [/QUOTE]
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5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
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