Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 5886010" data-attributes="member: 95493"><p>I liked the nachos comment that came after this but I just wanted to follow it up by asking, is your objection that he said "sooner than normal"?</p><p>I mean if that one part had been removed would it have been suddenly palatable? How can his comments about it not selling being the reason behind Hasbro or WotC calling for 5e be wrong?</p><p></p><p>Oh, and if it were a Hasbro model to have the game only run 4-6 years that would be applied to its many other games (including board games) and that the WotC staff would be fully aware of this AND that it would be the first thing we heard when 5e was being announced. It wouldn't have been that they made mistakes and alienated part of their demographic, it would have been that Hasbro games have a 4-6 year design model and therefore 5e had to come out instead. Would you retract any part of your explanation if 5e made it to 5-7 years?</p><p></p><p>Also, of course it was non-4e people saying that 4e didn't feel like DnD. As he DID say, 4e people thought it was fun. So, slightly un-self reinforcing I would say as it seems to be the line share of the reasoning why 4e wasn't liked by non-4e people. If we had said that we disliked it because it didn't give us enough cheese, then that would be different.</p><p></p><p></p><p>To paragraph 1: I'll agree that 4e went too far in the changes to the game. I'll agree that 3e made changes to the game. I won't agree that 3e fundamentally changed the nature of how DnD was played. It added a number of things, it codified many others - non-weapon proficiencies/skills (If I have been properly informed). As far as I know it left many of the basic and necessary things in place though. It kept around Vancian magic, the basic way attacks were used and resolved. It kept around many of the same terms, abilities, classes, items and, I'll say it, sacred cows of previous editions. I remember when 4e was proposed how many anti-3e people were on the WotC boards giving ideas and suggestions on which cows should be butchered and how. If 5e can do an adequate job of resurrecting those sacred cows then I think it will bring a lot of older gamers back to the new edition.</p><p></p><p>To paragraph 2: As you said in my previous quote, it didn't sell at least as well as Hasbro wanted, or well enough to allow for continued support. 3e was able to do it for 8 years but 4e isn't. *shrug* Sales figures are either non-existent, wrong, biased or incomplete so you can keep asking for them but you aren't going to get them.</p><p></p><p></p><p>Oh the topic of DnD as a sports (football) team - You support both by buying their products. You enjoy both in a community more than you would solo. You do identify with both of them about as much by being a fan. And yes, supporting an edition or team isn't really a factor in whether you have fun that week or not. In these ways as well as others (which I went on a tangent about) DnD is exactly like a sports team. Just as with a sports team you can wish they make changes to a line up and they won't listen (or even hear) your suggestions. You can get angry with it while still supporting it. And if you hear your sports team is suddenly closing down or moving to a new city (or new edition) then you can feel betrayed. How is DnD not a sports team?</p><p></p><p></p><p></p><p>Also, Pirate Cat can you break your NDA if we promise not to tell anyone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> (also is there no good way to @ you?)</p></blockquote><p></p>
[QUOTE="Tovec, post: 5886010, member: 95493"] I liked the nachos comment that came after this but I just wanted to follow it up by asking, is your objection that he said "sooner than normal"? I mean if that one part had been removed would it have been suddenly palatable? How can his comments about it not selling being the reason behind Hasbro or WotC calling for 5e be wrong? Oh, and if it were a Hasbro model to have the game only run 4-6 years that would be applied to its many other games (including board games) and that the WotC staff would be fully aware of this AND that it would be the first thing we heard when 5e was being announced. It wouldn't have been that they made mistakes and alienated part of their demographic, it would have been that Hasbro games have a 4-6 year design model and therefore 5e had to come out instead. Would you retract any part of your explanation if 5e made it to 5-7 years? Also, of course it was non-4e people saying that 4e didn't feel like DnD. As he DID say, 4e people thought it was fun. So, slightly un-self reinforcing I would say as it seems to be the line share of the reasoning why 4e wasn't liked by non-4e people. If we had said that we disliked it because it didn't give us enough cheese, then that would be different. To paragraph 1: I'll agree that 4e went too far in the changes to the game. I'll agree that 3e made changes to the game. I won't agree that 3e fundamentally changed the nature of how DnD was played. It added a number of things, it codified many others - non-weapon proficiencies/skills (If I have been properly informed). As far as I know it left many of the basic and necessary things in place though. It kept around Vancian magic, the basic way attacks were used and resolved. It kept around many of the same terms, abilities, classes, items and, I'll say it, sacred cows of previous editions. I remember when 4e was proposed how many anti-3e people were on the WotC boards giving ideas and suggestions on which cows should be butchered and how. If 5e can do an adequate job of resurrecting those sacred cows then I think it will bring a lot of older gamers back to the new edition. To paragraph 2: As you said in my previous quote, it didn't sell at least as well as Hasbro wanted, or well enough to allow for continued support. 3e was able to do it for 8 years but 4e isn't. *shrug* Sales figures are either non-existent, wrong, biased or incomplete so you can keep asking for them but you aren't going to get them. Oh the topic of DnD as a sports (football) team - You support both by buying their products. You enjoy both in a community more than you would solo. You do identify with both of them about as much by being a fan. And yes, supporting an edition or team isn't really a factor in whether you have fun that week or not. In these ways as well as others (which I went on a tangent about) DnD is exactly like a sports team. Just as with a sports team you can wish they make changes to a line up and they won't listen (or even hear) your suggestions. You can get angry with it while still supporting it. And if you hear your sports team is suddenly closing down or moving to a new city (or new edition) then you can feel betrayed. How is DnD not a sports team? Also, Pirate Cat can you break your NDA if we promise not to tell anyone :P (also is there no good way to @ you?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
Top