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5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
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<blockquote data-quote="pemerton" data-source="post: 5886079" data-attributes="member: 42582"><p>What counts as a fundamental change obviously is contentious. But I think 3E changed quite a few things:</p><p></p><p>*fighters went from having good saves and a high degree of versatility in both build and play (potentially athletic, charismatic, knowledgeable etc) to having generally bad saves and a low degree of versatility (2 skill points per level with a fairly narrow class list);</p><p></p><p>*magic attack rules were changed, so that as spellcasters gained levels it tended to become easier, rather than harder, to hit comparable HD monsters with their spells.</p><p></p><p>*monster build rules changed fundamentally - both by basing them around PC stats, and by introducing the idea of "natural armour";</p><p></p><p>*as a result of changes to monsters, druids became supercharged (because of their pets and their wildshape);</p><p></p><p>*as a result of changes to monsters, the relative mechanical threat posed by high HD monsters compared to low HD monster became greatly increased;</p><p></p><p>*and many other things that I'm sure those who are more familiar with 3E than me could describe.</p><p></p><p>Whether these are <em>fundamental</em> changes I'll leave for others to judge. They seem fairly different to me.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5886079, member: 42582"] What counts as a fundamental change obviously is contentious. But I think 3E changed quite a few things: *fighters went from having good saves and a high degree of versatility in both build and play (potentially athletic, charismatic, knowledgeable etc) to having generally bad saves and a low degree of versatility (2 skill points per level with a fairly narrow class list); *magic attack rules were changed, so that as spellcasters gained levels it tended to become easier, rather than harder, to hit comparable HD monsters with their spells. *monster build rules changed fundamentally - both by basing them around PC stats, and by introducing the idea of "natural armour"; *as a result of changes to monsters, druids became supercharged (because of their pets and their wildshape); *as a result of changes to monsters, the relative mechanical threat posed by high HD monsters compared to low HD monster became greatly increased; *and many other things that I'm sure those who are more familiar with 3E than me could describe. Whether these are [I]fundamental[/I] changes I'll leave for others to judge. They seem fairly different to me. [/QUOTE]
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5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
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