Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5886179" data-attributes="member: 22779"><p>Sorry, BRG, gonna pick on you for this, but, I've seen a few people put forth this idea.</p><p></p><p>The changes between AD&D (even late era 2e) and 3e are comprehensive to say the least. Let's start a list.</p><p></p><p>1. AD&D balanced classes by having different XP advancement rates. 3e balanced classes from the outset. (or at least tried).</p><p></p><p>2. AD&D used a saving throw system that is entirely different than 3e. They aren't even close to comparable. To the point where <a href="http://www.giantitp.com/comics/oots0074.html" target="_blank">Giant In the Playground Games</a> even parodies it.</p><p></p><p>3. AD&D restricts class/race combinations to varying degrees. 3e removes all restrictions and completely reworks the multiclassing mechanics from the ground up.</p><p></p><p>4. 2e has kits. 3e has prestige classes. Again, entirely different concepts and mechanics.</p><p></p><p>5. Weapon mechanics. AD&D uses weapon vs armor mechanics, variable intiative, initiative ranges from either d6 or d10 vs d20. Differing weapon damage vs different sized creatures vs baseline damage. Characters in AD&D must choose from a limited list based on class how many different kinds weapons they can use vs 3e's weapon proficiencies are baked into the classes. </p><p></p><p>6. The basic time measurements are entirely different - 1 minute rounds vs 6 seconds. Casting times for spells are entirely reworked.</p><p></p><p>7. AD&D magic item creation rules were mostly left to the DM to decide. 3e codifies magic item creation, placing the ability to craft magic items squarely in the hands of the players.</p><p></p><p>8. Virtually every single spell is reworked to a greater or lesser degree.</p><p></p><p>-------</p><p></p><p>Y'know what? I'm going to stop there. It would probably be easier to list the things that DIDN'T change from AD&D to 3e.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5886179, member: 22779"] Sorry, BRG, gonna pick on you for this, but, I've seen a few people put forth this idea. The changes between AD&D (even late era 2e) and 3e are comprehensive to say the least. Let's start a list. 1. AD&D balanced classes by having different XP advancement rates. 3e balanced classes from the outset. (or at least tried). 2. AD&D used a saving throw system that is entirely different than 3e. They aren't even close to comparable. To the point where [url=http://www.giantitp.com/comics/oots0074.html]Giant In the Playground Games[/url] even parodies it. 3. AD&D restricts class/race combinations to varying degrees. 3e removes all restrictions and completely reworks the multiclassing mechanics from the ground up. 4. 2e has kits. 3e has prestige classes. Again, entirely different concepts and mechanics. 5. Weapon mechanics. AD&D uses weapon vs armor mechanics, variable intiative, initiative ranges from either d6 or d10 vs d20. Differing weapon damage vs different sized creatures vs baseline damage. Characters in AD&D must choose from a limited list based on class how many different kinds weapons they can use vs 3e's weapon proficiencies are baked into the classes. 6. The basic time measurements are entirely different - 1 minute rounds vs 6 seconds. Casting times for spells are entirely reworked. 7. AD&D magic item creation rules were mostly left to the DM to decide. 3e codifies magic item creation, placing the ability to craft magic items squarely in the hands of the players. 8. Virtually every single spell is reworked to a greater or lesser degree. ------- Y'know what? I'm going to stop there. It would probably be easier to list the things that DIDN'T change from AD&D to 3e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
Top