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General Tabletop Discussion
*Dungeons & Dragons
5E's "Missed Opportunities?"
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<blockquote data-quote="Laurefindel" data-source="post: 7511065" data-attributes="member: 67296"><p>Advantage/disadvantage is only equivalent to +5/-5 if the target number you need on the d20 is around 10-11.</p><p></p><p>The further you get toward the 1 or toward the 20, the less of a bonus it gives. If you need a 19-20 to succeed, advantage only gives you the equivalent of +1. And if you need more than 20 to succeed, advantage won't help you whatsoever, whereas a flat +5 would allow you to roll the equivalent of a 25 on a d20.</p><p></p><p>Otherwise, I do like backgrounds the way they are, but i do think they could have gone a bit further. Not sure if it is a missed opportunity, but there is room to develop the background aspect further.</p><p></p><p>Same with inspiration, i think they could have gone further with what benefit inspiration could give, but as it stands it a nice and simple addition to the game. I wish having inspiration could give you something, perhaps an ability relating to your race or background, in addition to spending it to gain advantage on a roll.</p><p></p><p>Advantage/disadvantage and bounded accuracy are my favourite addition to this edition. That being said, monsters do feel like bags of hp sometimes, and although i don't think it has anything to do with bounded accuracy, I think they could have gone further with small but distinctive monstrous abilities, like what the orcs and goblins have.</p><p></p><p>I think there could have been more low-magic setting possibilities if some of the core features were set as variants. For what its worth, that's where i think the missed opportunity was.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7511065, member: 67296"] Advantage/disadvantage is only equivalent to +5/-5 if the target number you need on the d20 is around 10-11. The further you get toward the 1 or toward the 20, the less of a bonus it gives. If you need a 19-20 to succeed, advantage only gives you the equivalent of +1. And if you need more than 20 to succeed, advantage won't help you whatsoever, whereas a flat +5 would allow you to roll the equivalent of a 25 on a d20. Otherwise, I do like backgrounds the way they are, but i do think they could have gone a bit further. Not sure if it is a missed opportunity, but there is room to develop the background aspect further. Same with inspiration, i think they could have gone further with what benefit inspiration could give, but as it stands it a nice and simple addition to the game. I wish having inspiration could give you something, perhaps an ability relating to your race or background, in addition to spending it to gain advantage on a roll. Advantage/disadvantage and bounded accuracy are my favourite addition to this edition. That being said, monsters do feel like bags of hp sometimes, and although i don't think it has anything to do with bounded accuracy, I think they could have gone further with small but distinctive monstrous abilities, like what the orcs and goblins have. I think there could have been more low-magic setting possibilities if some of the core features were set as variants. For what its worth, that's where i think the missed opportunity was. [/QUOTE]
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