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Community
General Tabletop Discussion
*Dungeons & Dragons
5E's "Missed Opportunities?"
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<blockquote data-quote="Blue" data-source="post: 7511087" data-attributes="member: 20564"><p>1. Backgrounds are about half of your skills, and a flavor bonus you cant''get elsewhere. Really, I want to play a criminally minded sorcerer, I can - I can get my contacts and skills and such. A noble? Sure. They allow so much character customization without needing to multiclass.</p><p></p><p>2. Inspirations is supposed to be given out by the DM. Since you said you ran, I'm having problems that it seems that you're judging a rule because you forgot about it, not on it's own merits. It's one of the new rules introduced in 5e and I see it most often dropped by people who try to play 5e like the earlier editions.</p><p></p><p>It seemed at least some of your players were interested in trying it out, even if they were "fishing for bonuses in annoying ways". DM recommendation is about once per PC per session, were they asking for it more than that?</p><p></p><p>3. I hadn't notice that pre-made adventures didn't use Treasure Hordes because I make all my own. That's bad on Wizards. But not actually bad on the core rules if some other product doesn't follow their guidelines. Those of us not running pre-made adventures had it as a tool.</p><p></p><p>4. Advantage/Disadvantage - as a replacement for all those little bonuses of earlier editions? SO MUCH NICER. And it's only around +/-5 if you're right at the 50% mark. Which isn't where most attacks vs. AC, saves, or skill DCs are.</p><p></p><p>5. Bounded Accuracy is fantastic. You don't get the +10 or more modifier difference between characters you had in earlier editions, be it for skills, defenses, attack bonus, whatever. Plus you can fight hordes of weak monsters and they are a challenge. You can fight tougher monsters and they are not a snoozefest as you miss all the time.</p><p></p><p>#1 and #2 are important parts of what allow you to define your character as a person and have mechanical support for it. If that's not a good fit for your table, perhaps either a more tactically minded or a lighter game, then 5e probably isn't the best fit for the feel you want. I'm glad you are moving on and found a system that supports the feel your table is looking for.</p></blockquote><p></p>
[QUOTE="Blue, post: 7511087, member: 20564"] 1. Backgrounds are about half of your skills, and a flavor bonus you cant''get elsewhere. Really, I want to play a criminally minded sorcerer, I can - I can get my contacts and skills and such. A noble? Sure. They allow so much character customization without needing to multiclass. 2. Inspirations is supposed to be given out by the DM. Since you said you ran, I'm having problems that it seems that you're judging a rule because you forgot about it, not on it's own merits. It's one of the new rules introduced in 5e and I see it most often dropped by people who try to play 5e like the earlier editions. It seemed at least some of your players were interested in trying it out, even if they were "fishing for bonuses in annoying ways". DM recommendation is about once per PC per session, were they asking for it more than that? 3. I hadn't notice that pre-made adventures didn't use Treasure Hordes because I make all my own. That's bad on Wizards. But not actually bad on the core rules if some other product doesn't follow their guidelines. Those of us not running pre-made adventures had it as a tool. 4. Advantage/Disadvantage - as a replacement for all those little bonuses of earlier editions? SO MUCH NICER. And it's only around +/-5 if you're right at the 50% mark. Which isn't where most attacks vs. AC, saves, or skill DCs are. 5. Bounded Accuracy is fantastic. You don't get the +10 or more modifier difference between characters you had in earlier editions, be it for skills, defenses, attack bonus, whatever. Plus you can fight hordes of weak monsters and they are a challenge. You can fight tougher monsters and they are not a snoozefest as you miss all the time. #1 and #2 are important parts of what allow you to define your character as a person and have mechanical support for it. If that's not a good fit for your table, perhaps either a more tactically minded or a lighter game, then 5e probably isn't the best fit for the feel you want. I'm glad you are moving on and found a system that supports the feel your table is looking for. [/QUOTE]
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