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Community
General Tabletop Discussion
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5E's "Missed Opportunities?"
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<blockquote data-quote="Retreater" data-source="post: 7511099" data-attributes="member: 42040"><p>1. I would prefer either more mechanical benefit from backgrounds (like the Pathfinder 2nd edition playtest or 4E with background powers), or nothing at all. Basically you get some starting equipment and knick knacks that don't matter, and a couple trained skills. I'd prefer to just give all characters 2 skills of their choice to train. The flaws, etc., are never used because Inspiration is never used. The background features are forgotten because they're seldom able to be used. "Oh, I can stay overnight in a temple for free. I don't have to pay for ship's passage."</p><p></p><p>2. I tried giving out tokens, special dice, creating special maneuvers to make inspiration more meaningful. Just wasn't used. I'd have to personally tell the player every time they used it. "Do you have an inspiration you want to use?"</p><p></p><p>5. I was still finding that low level monsters couldn't challenge characters. They'd need something like a 17 to hit and do a paltry amount of damage. Minions handled this so much better in 4E. I ended up porting over the minion rules to 5E just to create my own horde monsters.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7511099, member: 42040"] 1. I would prefer either more mechanical benefit from backgrounds (like the Pathfinder 2nd edition playtest or 4E with background powers), or nothing at all. Basically you get some starting equipment and knick knacks that don't matter, and a couple trained skills. I'd prefer to just give all characters 2 skills of their choice to train. The flaws, etc., are never used because Inspiration is never used. The background features are forgotten because they're seldom able to be used. "Oh, I can stay overnight in a temple for free. I don't have to pay for ship's passage." 2. I tried giving out tokens, special dice, creating special maneuvers to make inspiration more meaningful. Just wasn't used. I'd have to personally tell the player every time they used it. "Do you have an inspiration you want to use?" 5. I was still finding that low level monsters couldn't challenge characters. They'd need something like a 17 to hit and do a paltry amount of damage. Minions handled this so much better in 4E. I ended up porting over the minion rules to 5E just to create my own horde monsters. [/QUOTE]
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5E's "Missed Opportunities?"
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