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General Tabletop Discussion
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5E's "Missed Opportunities?"
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<blockquote data-quote="iserith" data-source="post: 7511162" data-attributes="member: 97077"><p>The way I see it is that Inspiration is gained by portraying your character in the ways outlined by the character's Personality Trait, Ideal, Bond, and Flaw. Nothing else is worth Inspiration. And under the approached I linked in my first post in this thread, the players can earn Inspiration four times per session by portraying their characters personality trait, ideal, bond, and flaw. Once a player has claimed Inspiration for a personality trait, subsequent claims for Inspiration must be either for the ideal, bond, or flaw, for example. The players claims this, mind you - the DM isn't involved in the transaction on the assumption the player is acting in good faith when making the claim. It's therefore a player-side resource with no overhead for the DM.</p><p></p><p>So what this looks like is say I'm playing my forest gnome acolyte wizard Cardinal G. Golly Willikers. He has a personality trait that reads: "I idolize a particular hero of my faith, and constantly refer to that person's deeds and example." In a recent session, some monsters rounded a corner and went after our back line where the ranger and I were standing. I said "Scout Master John, get on outta here. As Saint Bunkin Wigglecrank did at the Battle of Bangwhistle, I will protect our flank while you and the others take out the real threat!" I outputted the personality trait text to chat, took my Inspiration, and played on. If I were at a table, I would have held up an index card with the personality trait on it instead. In order to earn more Inspiration that session, I'd have to portray my ideal, bond, or flaw.</p></blockquote><p></p>
[QUOTE="iserith, post: 7511162, member: 97077"] The way I see it is that Inspiration is gained by portraying your character in the ways outlined by the character's Personality Trait, Ideal, Bond, and Flaw. Nothing else is worth Inspiration. And under the approached I linked in my first post in this thread, the players can earn Inspiration four times per session by portraying their characters personality trait, ideal, bond, and flaw. Once a player has claimed Inspiration for a personality trait, subsequent claims for Inspiration must be either for the ideal, bond, or flaw, for example. The players claims this, mind you - the DM isn't involved in the transaction on the assumption the player is acting in good faith when making the claim. It's therefore a player-side resource with no overhead for the DM. So what this looks like is say I'm playing my forest gnome acolyte wizard Cardinal G. Golly Willikers. He has a personality trait that reads: "I idolize a particular hero of my faith, and constantly refer to that person's deeds and example." In a recent session, some monsters rounded a corner and went after our back line where the ranger and I were standing. I said "Scout Master John, get on outta here. As Saint Bunkin Wigglecrank did at the Battle of Bangwhistle, I will protect our flank while you and the others take out the real threat!" I outputted the personality trait text to chat, took my Inspiration, and played on. If I were at a table, I would have held up an index card with the personality trait on it instead. In order to earn more Inspiration that session, I'd have to portray my ideal, bond, or flaw. [/QUOTE]
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