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General Tabletop Discussion
*Dungeons & Dragons
5E's "Missed Opportunities?"
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<blockquote data-quote="5ekyu" data-source="post: 7511297" data-attributes="member: 6919838"><p>i am glad that works for you and certainly every group plays to their preferences and should have rules that serve that...</p><p></p><p>But in the interest of the other side of this - i *wanted* to like STA especially since it did several things mechanically i find enjoyable - but - the momentum system and how integrated it was to every facet of the resolution system was what drove me to say loudly "no" as would my players as well. We have not liked in play systems with gimmick pools at the player's side that trump the in-game character abilities much, if at all, or that allow scene edits much or at all and STA basically weds those into the DNA of their resolution mechanics.</p><p></p><p>I watch Shield of Tomorrow for quite a bit of time and seeing any scene with any resolution involved almost always focus around momentum, momentum spent, momentum gained, momentum to edit, momentum to get more out of an ability etc etc etc... i think if you did one of those word clouds on their episodes the biggest word would be "momentum" over even the character names and name of their ship. </p><p></p><p>But, those are our biases and preferences based on our play with a variety of systems that maybe had none of those, a little bit of those or a lot of those... we favor the none of those.</p><p></p><p>As you might guess, when we play 5e, we do not use inspiration.</p><p></p><p>But... again... just my perspectives on our experiences.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7511297, member: 6919838"] i am glad that works for you and certainly every group plays to their preferences and should have rules that serve that... But in the interest of the other side of this - i *wanted* to like STA especially since it did several things mechanically i find enjoyable - but - the momentum system and how integrated it was to every facet of the resolution system was what drove me to say loudly "no" as would my players as well. We have not liked in play systems with gimmick pools at the player's side that trump the in-game character abilities much, if at all, or that allow scene edits much or at all and STA basically weds those into the DNA of their resolution mechanics. I watch Shield of Tomorrow for quite a bit of time and seeing any scene with any resolution involved almost always focus around momentum, momentum spent, momentum gained, momentum to edit, momentum to get more out of an ability etc etc etc... i think if you did one of those word clouds on their episodes the biggest word would be "momentum" over even the character names and name of their ship. But, those are our biases and preferences based on our play with a variety of systems that maybe had none of those, a little bit of those or a lot of those... we favor the none of those. As you might guess, when we play 5e, we do not use inspiration. But... again... just my perspectives on our experiences. [/QUOTE]
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5E's "Missed Opportunities?"
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