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General Tabletop Discussion
*Dungeons & Dragons
5E's "Missed Opportunities?"
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<blockquote data-quote="ad_hoc" data-source="post: 7511649" data-attributes="member: 6748898"><p>I think the thing about forum posters being the experts is what I'm trying to get at. I don't know if that is true.</p><p></p><p>There is a tendency to feel like we know better. But we aren't the main player base. And we tend to play the game differently than most. It's important to check ourselves.</p><p></p><p>It's one thing to say that you don't like an aspect of the game, it is another to say that it is bad or poorly designed. </p><p></p><p>Close to 100% of the time when these threads pop up it's just a matter of the poster not liking the design goals of the game. Looking at Retreater's posts here and in other threads this is surely the case. It isn't a failure of the game that it isn't all things to all people.</p><p></p><p>I agree, of course, that the game isn't perfect. It's one thing to say that there is a missed opportunity in a small detail, like the 4E Monk perhaps, and another to say that the core design philosophy is wrong. </p><p></p><p>It's also important to recognize that this is an echo chamber. Group think is a real thing. I have seen opinions repeated so often that they are assumed fact. The harsh truth of the matter is that most or all of us aren't qualified to evaluate the nuances of balance. Those who are, are either designing games or more likely playing games professionally. I've seen this in other groups, opinions of optimal strategy. Only to have an outsider come in and crush them. I've even seen them hold onto their beliefs despite being beaten over and over again. These are competitive games where strategies can be put to the test, not so in a cooperative game like D&D.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7511649, member: 6748898"] I think the thing about forum posters being the experts is what I'm trying to get at. I don't know if that is true. There is a tendency to feel like we know better. But we aren't the main player base. And we tend to play the game differently than most. It's important to check ourselves. It's one thing to say that you don't like an aspect of the game, it is another to say that it is bad or poorly designed. Close to 100% of the time when these threads pop up it's just a matter of the poster not liking the design goals of the game. Looking at Retreater's posts here and in other threads this is surely the case. It isn't a failure of the game that it isn't all things to all people. I agree, of course, that the game isn't perfect. It's one thing to say that there is a missed opportunity in a small detail, like the 4E Monk perhaps, and another to say that the core design philosophy is wrong. It's also important to recognize that this is an echo chamber. Group think is a real thing. I have seen opinions repeated so often that they are assumed fact. The harsh truth of the matter is that most or all of us aren't qualified to evaluate the nuances of balance. Those who are, are either designing games or more likely playing games professionally. I've seen this in other groups, opinions of optimal strategy. Only to have an outsider come in and crush them. I've even seen them hold onto their beliefs despite being beaten over and over again. These are competitive games where strategies can be put to the test, not so in a cooperative game like D&D. [/QUOTE]
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