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General Tabletop Discussion
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5E's "Missed Opportunities?"
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<blockquote data-quote="Dualazi" data-source="post: 7511952" data-attributes="member: 6855537"><p>Yeah, no. Skills will never cut it in that regard, and if the fix was that simple then it would already be done. My point was that there should be combat incentives or options for a multitude of stats on all characters, such as my example on expanded sneak attack options of rogues. If battlemasters got extra Superiority dice based on int bonuses, maybe we'd see some people put points there instead of so many in con or wisdom.</p><p></p><p></p><p></p><p></p><p></p><p>And the pendulum has swung way too hard in the opposite direction. If you have a magic weapon in 5e then the entire resistance game element essentially disappears.</p><p></p><p></p><p></p><p></p><p></p><p>Again, happy mediums can be reached between the two, it's not a binary option. Also, some of the effects are cosmetic as well as potentially impactful, like aging. I know a lot of people who would be more bothered by that than by actual mechanical changes, so it's still potentially a fearsome outcome of an encounter. As it stands now there's really no mechanical reason to give a crap about what you're fighting because it all matters so little, especially at the high end. Golems get magic resistance, but with how monster saves scale it tends not to matter, rendering them a shadow of their former selves. Rust monsters are a speedbump for any martial character, and one with a magic weapon has nothing to fear. Undead can lower your HP cap temporarily, but if you aren't on a time crunch you can just sleep it off. In earlier editions my group would have to plan how to deal with those various aspects to some degree, and they don't have to do anything of the sort in 5e.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7511952, member: 6855537"] Yeah, no. Skills will never cut it in that regard, and if the fix was that simple then it would already be done. My point was that there should be combat incentives or options for a multitude of stats on all characters, such as my example on expanded sneak attack options of rogues. If battlemasters got extra Superiority dice based on int bonuses, maybe we'd see some people put points there instead of so many in con or wisdom. And the pendulum has swung way too hard in the opposite direction. If you have a magic weapon in 5e then the entire resistance game element essentially disappears. Again, happy mediums can be reached between the two, it's not a binary option. Also, some of the effects are cosmetic as well as potentially impactful, like aging. I know a lot of people who would be more bothered by that than by actual mechanical changes, so it's still potentially a fearsome outcome of an encounter. As it stands now there's really no mechanical reason to give a crap about what you're fighting because it all matters so little, especially at the high end. Golems get magic resistance, but with how monster saves scale it tends not to matter, rendering them a shadow of their former selves. Rust monsters are a speedbump for any martial character, and one with a magic weapon has nothing to fear. Undead can lower your HP cap temporarily, but if you aren't on a time crunch you can just sleep it off. In earlier editions my group would have to plan how to deal with those various aspects to some degree, and they don't have to do anything of the sort in 5e. [/QUOTE]
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5E's "Missed Opportunities?"
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