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Community
General Tabletop Discussion
*Dungeons & Dragons
5E's "Missed Opportunities?"
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<blockquote data-quote="Gadget" data-source="post: 7512568" data-attributes="member: 23716"><p>I can agree that after a handful of levels, they make less of difference, but they're really there to make a nice role play hook for the character, not be the meat of the mechanical design. I do agree that something like paragon paths or epic destinies would have made a nice addition at higher levels.</p><p></p><p> </p><p></p><p>Well, it is optional, if I'm not mistaken. And there is a lot of flexibility to taylor it to your group. </p><p> </p><p> </p><p></p><p>I guess so. It depends on what your group expects. I've always found it easy to modify a treasure horde to make it more palatable for my group.</p><p></p><p> </p><p></p><p>It is only +5/-5 under certain conditions, it could be as low as +2/-2. It all depends on how high you need to role to hit.</p><p></p><p> </p><p></p><p>I can see this being kind of an issue, and I think they could have followed 4e monster design a bit more myself, but that is more of a problem with monster design than bounded accuracy. I can see that they didn't want to make things overly complicated to run. One thing this does is make the Hit Point threshold spells (sleep, color spray, Power Word <blank>) far more effective to use against PCs than for the PCs to use against monsters, especially the higher level spells. I sometimes wonder if it would have been better to have attack bonus or something scale instead of HP, but--on the whole--I far prefer Bounded Accuracy to the ever increasing arms race of previous editions. </p><p></p><p></p><p></p><p>CR is...less than accurate. While I get that they are not trying to cater to the min/max, finely balanced within a hair crowd, some of the spells and feats could have been better designed.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7512568, member: 23716"] I can agree that after a handful of levels, they make less of difference, but they're really there to make a nice role play hook for the character, not be the meat of the mechanical design. I do agree that something like paragon paths or epic destinies would have made a nice addition at higher levels. Well, it is optional, if I'm not mistaken. And there is a lot of flexibility to taylor it to your group. I guess so. It depends on what your group expects. I've always found it easy to modify a treasure horde to make it more palatable for my group. It is only +5/-5 under certain conditions, it could be as low as +2/-2. It all depends on how high you need to role to hit. I can see this being kind of an issue, and I think they could have followed 4e monster design a bit more myself, but that is more of a problem with monster design than bounded accuracy. I can see that they didn't want to make things overly complicated to run. One thing this does is make the Hit Point threshold spells (sleep, color spray, Power Word <blank>) far more effective to use against PCs than for the PCs to use against monsters, especially the higher level spells. I sometimes wonder if it would have been better to have attack bonus or something scale instead of HP, but--on the whole--I far prefer Bounded Accuracy to the ever increasing arms race of previous editions. CR is...less than accurate. While I get that they are not trying to cater to the min/max, finely balanced within a hair crowd, some of the spells and feats could have been better designed. [/QUOTE]
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