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5E's "Missed Opportunities?"
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<blockquote data-quote="doctorbadwolf" data-source="post: 7513602" data-attributes="member: 6704184"><p>Knocking a creature down allows advantage without an ally’s help, and makes it harder for the enemy to escape you. And Helping is rarely better than using your action, anyway, unless you’ve made a character that has little if any at-will combat efficacy. </p><p></p><p>Then again, we still do it sometimes use Help in combat to give advantage to ranged characters. We also allow using it to let a character impose Disad on an opportunity attack, making it easier for them to escape. </p><p></p><p>But also, Advantage isn’t a game breaking difference. It’s nice. I’ve never really found it easy to flank dragons and other big monster consistently, as well. They move a lot. And they either have allies, legendary actions, or both. </p><p></p><p>Not sure what you mean by something to track, btw. I pretty much assume that we’re discussing games with a map, otherwise variant rules that rely on positioning are just...I mean, I guess some people use positioning and facing in TTOM games, but that seems like an absurd choice to me. I don’t even use distinctly defined range and speed when running TTOM. </p><p></p><p>Anyway, in a map game, there isn’t any tracking for flanking. It’s right there. You look at the board, and either roll with adv or don’t. It’s literally as much tracking as seeing if you’re in melee with someone. </p><p></p><p></p><p></p><p>Fair enough. I find that it makes positioning more important, because you have to keep deadly enemies from flanking, too. For us, it leads to just as much “Xena”, but I can see how it might go the other way. </p><p></p><p></p><p></p><p></p><p>Well, tbf, flanking can encourage fluid positioning, simply by the DM moving enemies, and using forced movement on PCs, and employing environmental hazards, obstacles, etc. </p><p></p><p>Anyway, IRL flanking an enemy makes it very hard for them to defend themselves. Nearly impossible. Flanking giving advantage without having to do anything extra makes complete sense. </p><p></p><p></p><p></p><p>Fair enough! I don’t grok the preference, but obv the right way to play is the one you and your table enjoy.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7513602, member: 6704184"] Knocking a creature down allows advantage without an ally’s help, and makes it harder for the enemy to escape you. And Helping is rarely better than using your action, anyway, unless you’ve made a character that has little if any at-will combat efficacy. Then again, we still do it sometimes use Help in combat to give advantage to ranged characters. We also allow using it to let a character impose Disad on an opportunity attack, making it easier for them to escape. But also, Advantage isn’t a game breaking difference. It’s nice. I’ve never really found it easy to flank dragons and other big monster consistently, as well. They move a lot. And they either have allies, legendary actions, or both. Not sure what you mean by something to track, btw. I pretty much assume that we’re discussing games with a map, otherwise variant rules that rely on positioning are just...I mean, I guess some people use positioning and facing in TTOM games, but that seems like an absurd choice to me. I don’t even use distinctly defined range and speed when running TTOM. Anyway, in a map game, there isn’t any tracking for flanking. It’s right there. You look at the board, and either roll with adv or don’t. It’s literally as much tracking as seeing if you’re in melee with someone. Fair enough. I find that it makes positioning more important, because you have to keep deadly enemies from flanking, too. For us, it leads to just as much “Xena”, but I can see how it might go the other way. Well, tbf, flanking can encourage fluid positioning, simply by the DM moving enemies, and using forced movement on PCs, and employing environmental hazards, obstacles, etc. Anyway, IRL flanking an enemy makes it very hard for them to defend themselves. Nearly impossible. Flanking giving advantage without having to do anything extra makes complete sense. Fair enough! I don’t grok the preference, but obv the right way to play is the one you and your table enjoy. [/QUOTE]
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