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General Tabletop Discussion
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5E's "Missed Opportunities?"
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<blockquote data-quote="Laurefindel" data-source="post: 7514346" data-attributes="member: 67296"><p>Same here, but I must admit that I'm not always aiming for low levels of simulation.</p><p></p><p>Even if we make abstraction of magic - which by its very definition means that it doesn't follow the natural laws of physics - there is a fine line between realistic enough to feel engaged in a fantasy world we can relate to, and abstract enough that we don't need to apply ALL of the natural laws of physics in order to keep the game "light" enough to be enjoyable.</p><p></p><p>This fine line however isn't in the same place for everyone, and can even fluctuate for a single role player depending on genre, themes, mood, game systems, group of friends etc. The game works best within the parameters of willing suspension of disbelief, and I can understand how flanking rules fits perfectly within those parameters for some players.</p><p></p><p>[edit] All this to say that all RPGs are simulations of reality; we could not relate to the game otherwise if it was completely disconnected from our experience of life. But not everybody can tolerate/require the same level of realism for this simulation.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7514346, member: 67296"] Same here, but I must admit that I'm not always aiming for low levels of simulation. Even if we make abstraction of magic - which by its very definition means that it doesn't follow the natural laws of physics - there is a fine line between realistic enough to feel engaged in a fantasy world we can relate to, and abstract enough that we don't need to apply ALL of the natural laws of physics in order to keep the game "light" enough to be enjoyable. This fine line however isn't in the same place for everyone, and can even fluctuate for a single role player depending on genre, themes, mood, game systems, group of friends etc. The game works best within the parameters of willing suspension of disbelief, and I can understand how flanking rules fits perfectly within those parameters for some players. [edit] All this to say that all RPGs are simulations of reality; we could not relate to the game otherwise if it was completely disconnected from our experience of life. But not everybody can tolerate/require the same level of realism for this simulation. [/QUOTE]
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5E's "Missed Opportunities?"
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