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5E's "Missed Opportunities?"
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<blockquote data-quote="Lanefan" data-source="post: 7516899" data-attributes="member: 29398"><p>Y're welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In fairness it might not be because they don't want to, or don't see a need for it, but because of another problem - see below...</p><p></p><p>I haven't looked at Xanathar's yet and am, in the main, rather unlikely to. Can you give me a two-line summary on how the treasure point system works?</p><p></p><p>Agreed. However herein lies the problem I mentioned earlier; see below...</p><p></p><p>Much more important than any of this, if PC item creation is to be discouraged (which would be my preference) there needs to be a big time factor attached. Potions and scrolls - they can be PC-done, within a few days. Recharging an existing device? Usually ditto.</p><p></p><p>Anything else? Start with 6-12 months construction time (includes sourcing materials, preparatory enchanting, actual construction or smithing, main enchantment, etc.) and go up from there.</p><p></p><p>And now we reach the problem I've mentioned above: DMsG - or some other online equivalent - is the only place this can go!</p><p></p><p>Why's that, you quite legitimately ask? Because the end result, in order to be the least bit elegant and-or functional for the average DM to use, has to be in the form of a purchasable computer program. A program that does the following:</p><p></p><p>a - has complete lists of all official magic items and easy instructions for custom or homebrew editing (deleting items and-or changing prices) and-or expansion (adding in your own stuff).</p><p>b - generates a number of random items (this number is input by the user each time) by weighted randomness - this hits the rarity issue - and their associated costs; this would be used when, say, determining what happens to be available in a given place.</p><p>c - has complete write-ups of all official items and properties.</p><p></p><p>I suppose if each book came with a thumbdrive containing the magic-items program it'd work, but otherwise a hardcover (or any) book just isn't the right medium for this - sad to say.</p><p></p><p>And WotC, no matter how hard they tried, wouldn't get this bang-on right the first time. However, if it's a computer program that's OK, as computer programs can be updated as and when errors are found and-or problems arise.</p><p></p><p>=====================</p><p>To follow on from a post of yours further down, without quoting it all: I don't at all believe magic item pricing* should be - or in most cases even can be - done by formula. Each item has its own price, which may or may not be "accurate" in terms of utility and-or usefulness in the field; and I'm fine with that. Glaring errors can always be tweaked or fixed on the fly "You got that Ring of Invisibility for only 5000? Man, you got a deal - they're 8000 now!" and maybe someone might get lucky on a buy low-sell high hit - so be it.</p><p></p><p>* - exception: spell scrolls, where a by-level-of-spell formula is in most cases is all you need, plus material component costs.</p><p></p><p>And the same is true of a DM inventing a new item: just go ahead and bang a best-guess price on it. Time will tell if you've guessed too low, too high, or about right - and this would be reflective of whoever's first made this item in the game world - their initial price is also likely to be set by educated guess.</p><p></p><p>Formulae are way too constraining, IMO.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7516899, member: 29398"] Y're welcome. :) In fairness it might not be because they don't want to, or don't see a need for it, but because of another problem - see below... I haven't looked at Xanathar's yet and am, in the main, rather unlikely to. Can you give me a two-line summary on how the treasure point system works? Agreed. However herein lies the problem I mentioned earlier; see below... Much more important than any of this, if PC item creation is to be discouraged (which would be my preference) there needs to be a big time factor attached. Potions and scrolls - they can be PC-done, within a few days. Recharging an existing device? Usually ditto. Anything else? Start with 6-12 months construction time (includes sourcing materials, preparatory enchanting, actual construction or smithing, main enchantment, etc.) and go up from there. And now we reach the problem I've mentioned above: DMsG - or some other online equivalent - is the only place this can go! Why's that, you quite legitimately ask? Because the end result, in order to be the least bit elegant and-or functional for the average DM to use, has to be in the form of a purchasable computer program. A program that does the following: a - has complete lists of all official magic items and easy instructions for custom or homebrew editing (deleting items and-or changing prices) and-or expansion (adding in your own stuff). b - generates a number of random items (this number is input by the user each time) by weighted randomness - this hits the rarity issue - and their associated costs; this would be used when, say, determining what happens to be available in a given place. c - has complete write-ups of all official items and properties. I suppose if each book came with a thumbdrive containing the magic-items program it'd work, but otherwise a hardcover (or any) book just isn't the right medium for this - sad to say. And WotC, no matter how hard they tried, wouldn't get this bang-on right the first time. However, if it's a computer program that's OK, as computer programs can be updated as and when errors are found and-or problems arise. ===================== To follow on from a post of yours further down, without quoting it all: I don't at all believe magic item pricing* should be - or in most cases even can be - done by formula. Each item has its own price, which may or may not be "accurate" in terms of utility and-or usefulness in the field; and I'm fine with that. Glaring errors can always be tweaked or fixed on the fly "You got that Ring of Invisibility for only 5000? Man, you got a deal - they're 8000 now!" and maybe someone might get lucky on a buy low-sell high hit - so be it. * - exception: spell scrolls, where a by-level-of-spell formula is in most cases is all you need, plus material component costs. And the same is true of a DM inventing a new item: just go ahead and bang a best-guess price on it. Time will tell if you've guessed too low, too high, or about right - and this would be reflective of whoever's first made this item in the game world - their initial price is also likely to be set by educated guess. Formulae are way too constraining, IMO. Lanefan [/QUOTE]
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