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General Tabletop Discussion
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5E's "Missed Opportunities?"
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<blockquote data-quote="CapnZapp" data-source="post: 7517016" data-attributes="member: 12731"><p>Treasure points are far too depressing for me to recount. </p><p></p><p>Basically it's like milestones but for treasure instead of xp. Abstract and wonky as hell. </p><p></p><p>And still it allows a la carte item shopping, so it kind of makes <em>absolutely frikkin' zero sense!?!</em> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p><p></p><p>(Note: I'm talking about its potential use for D&D in general - in published hard covers and in your home game. I acknowledge the AL has highly specific needs and challenges, and so I'm not talking about the AL's decision to use it)</p><p></p><p>As far as formulas: for me, a definite aim is for any utility-based item pricing and creation program would and should provide the same guidelines for existing as well as non-existing items. </p><p></p><p>And by non-existing I obviously mean new items the DM or adventure creates; items not from the "standard" lists. </p><p></p><p>Bringing in computer assistance is not my thing. I prefer my roleplaying to stay as analog as possible. I also have no difficulty with math, which might explain my acceptance for a 3.x-style system.</p><p></p><p>But the more general point is: why can't the book detail the manual approach, and then somebody could offer the calculator online? That is, I don't see how "it's difficult" should be an argument for "it must be done on the DMsG". </p><p></p><p>Especially since reach is critical. I simply cannot see anything short of an official seal of approval and inclusion in a hardcover to reach a critical mass of interested gamers. </p><p></p><p>I want discussions on this here at ENWorld. Give me even a single example of any 3PP that gets more than a single slow thread around here.</p><p></p><p>Even "Sane Magic Prices" that came out very early sees zero attention nowadays. </p><p></p><p>Official 1PP inclusion is the only way, I'm afraid. Anything less, and you might as well just make it for home use, or just play another game.</p><p></p><p></p><p></p><p>Zapp</p><p></p><p>PS. It wouldn't be their first time. With the updates of 3.5, MIC (Magic Item Compendium) you have two major refreshes in 3.x alone. There are probably at least one more I have forgotten about. And then there's, what, ten more years of experience from Paizo in Pathfinder....</p><p></p><p>... so, nah - saying "since they won't get it right they shouldn't even try" is even more defaitist than usual.</p><p></p><p>Other counterarguments to things said (not by you L):</p><p>- Why ever create anything if they can't make it?</p><p>- How can it simultaneously be both so simple so anyone could do it on DmSG and so complex even WotC can't do it right?</p><p></p><p>All these arguments would be soooooooooooooooooooo much more honest if the person just said "I don't like it and am just making stuff up to oppose it".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7517016, member: 12731"] Treasure points are far too depressing for me to recount. Basically it's like milestones but for treasure instead of xp. Abstract and wonky as hell. And still it allows a la carte item shopping, so it kind of makes [I]absolutely frikkin' zero sense!?![/I] :confused: (Note: I'm talking about its potential use for D&D in general - in published hard covers and in your home game. I acknowledge the AL has highly specific needs and challenges, and so I'm not talking about the AL's decision to use it) As far as formulas: for me, a definite aim is for any utility-based item pricing and creation program would and should provide the same guidelines for existing as well as non-existing items. And by non-existing I obviously mean new items the DM or adventure creates; items not from the "standard" lists. Bringing in computer assistance is not my thing. I prefer my roleplaying to stay as analog as possible. I also have no difficulty with math, which might explain my acceptance for a 3.x-style system. But the more general point is: why can't the book detail the manual approach, and then somebody could offer the calculator online? That is, I don't see how "it's difficult" should be an argument for "it must be done on the DMsG". Especially since reach is critical. I simply cannot see anything short of an official seal of approval and inclusion in a hardcover to reach a critical mass of interested gamers. I want discussions on this here at ENWorld. Give me even a single example of any 3PP that gets more than a single slow thread around here. Even "Sane Magic Prices" that came out very early sees zero attention nowadays. Official 1PP inclusion is the only way, I'm afraid. Anything less, and you might as well just make it for home use, or just play another game. Zapp PS. It wouldn't be their first time. With the updates of 3.5, MIC (Magic Item Compendium) you have two major refreshes in 3.x alone. There are probably at least one more I have forgotten about. And then there's, what, ten more years of experience from Paizo in Pathfinder.... ... so, nah - saying "since they won't get it right they shouldn't even try" is even more defaitist than usual. Other counterarguments to things said (not by you L): - Why ever create anything if they can't make it? - How can it simultaneously be both so simple so anyone could do it on DmSG and so complex even WotC can't do it right? All these arguments would be soooooooooooooooooooo much more honest if the person just said "I don't like it and am just making stuff up to oppose it". [/QUOTE]
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