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General Tabletop Discussion
*Dungeons & Dragons
5E's "Missed Opportunities?"
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<blockquote data-quote="Guest 6801328" data-source="post: 7517120"><p>I play with lots of different DMs, and also play AL.</p><p></p><p>I'm with CapnZapp (omg did I just say that?) on the new treasure system for AL, but one thing I like about AL is that if somebody shows up with a cool magic item at least I know (or hope...) that they "earned" it playing the same adventures that I do, and it's not just that they play with a Santa Claus DM. As somebody who likes low-magic-item games, it's really frustrating when you're trying to play that way and the guy next to you is constantly saying, "I pull my Apparatus of the Kwalish out of my Bag of Holding and..." etc. (Honestly even WotC adventures give out a little too much magic for my taste.)</p><p></p><p>I have a big, big, big problem with anything that suggests that magic items are common enough to actually have commoditized prices. </p><p></p><p>And for chrissake it's SO EASY to make up a price on the fly that works in your own campaign. The DM will know about how much money the players have, and can decide (or roll on the tables, if he really wants to), what items are available, and...most importantly...how badly he does or does not want more magic items in the game. THEN JUST MAKE UP A PRICE. Price it high if you want the player(s) to have to sacrifice or work toward it; price it low if you want them to have it.</p><p></p><p>The only thing a price list could accomplish in that scenario is to give the player grounds for arguing with the DM. "Oh, come on, that's 3 times the official price for a +1 sword!!!!"</p><p></p><p>God save me from that.</p><p></p><p>5e is a drastic change from 3e and 4e in this regard. And I'm glad for it. It's my turn.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7517120"] I play with lots of different DMs, and also play AL. I'm with CapnZapp (omg did I just say that?) on the new treasure system for AL, but one thing I like about AL is that if somebody shows up with a cool magic item at least I know (or hope...) that they "earned" it playing the same adventures that I do, and it's not just that they play with a Santa Claus DM. As somebody who likes low-magic-item games, it's really frustrating when you're trying to play that way and the guy next to you is constantly saying, "I pull my Apparatus of the Kwalish out of my Bag of Holding and..." etc. (Honestly even WotC adventures give out a little too much magic for my taste.) I have a big, big, big problem with anything that suggests that magic items are common enough to actually have commoditized prices. And for chrissake it's SO EASY to make up a price on the fly that works in your own campaign. The DM will know about how much money the players have, and can decide (or roll on the tables, if he really wants to), what items are available, and...most importantly...how badly he does or does not want more magic items in the game. THEN JUST MAKE UP A PRICE. Price it high if you want the player(s) to have to sacrifice or work toward it; price it low if you want them to have it. The only thing a price list could accomplish in that scenario is to give the player grounds for arguing with the DM. "Oh, come on, that's 3 times the official price for a +1 sword!!!!" God save me from that. 5e is a drastic change from 3e and 4e in this regard. And I'm glad for it. It's my turn. [/QUOTE]
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