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5e's stumbles
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<blockquote data-quote="GX.Sigma" data-source="post: 6869296" data-attributes="member: 6690511"><p>Nice thread. I'm glad it got past those few pages of meta-complaining (which I hope I haven't just reignited).</p><p></p><p></p><p>My personal list follows. (Unnecessary disclaimer: It's only my opinion, yada yada.) Just so I'm not merely complaining, I have included my solution for each problem in [square brackets].</p><p></p><p></p><ul> <li data-xf-list-type="ul">The Sorcerer is a lot more complicated than the Wizard, which is totally backwards. [Solution: Delete the Sorcerer class, make it a variant of the Wizard class. Design in progress.]</li> <li data-xf-list-type="ul">The Warlock is even more complicated than that, which is simply unacceptable. Not to mention the whole Eldritch Blast thing. [Solution: The Warlock class does not exist in my game. You're either a wizard or a cleric, get over it.]</li> <li data-xf-list-type="ul">The Fighter and Ranger subclasses were not very well thought out, which is slightly unfortunate. [Solution: Run it as-written and cry on the inside.]</li> <li data-xf-list-type="ul">Mage Hand is an at-will cantrip. I guess this isn't a problem for most people, but I will not stand for this. [Solution: Mage Hand is a 1st-level spell. Arcane Trickster is deleted.]</li> </ul><p></p><p>I have more, but they're extremely nitpicky even by my standards.</p><p></p><p></p><p>What do you mean by this? I've been running 5e since two years before it came out and haven't noticed a problem with handedness.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6869296, member: 6690511"] Nice thread. I'm glad it got past those few pages of meta-complaining (which I hope I haven't just reignited). My personal list follows. (Unnecessary disclaimer: It's only my opinion, yada yada.) Just so I'm not merely complaining, I have included my solution for each problem in [square brackets]. [LIST] [*]The Sorcerer is a lot more complicated than the Wizard, which is totally backwards. [Solution: Delete the Sorcerer class, make it a variant of the Wizard class. Design in progress.] [*]The Warlock is even more complicated than that, which is simply unacceptable. Not to mention the whole Eldritch Blast thing. [Solution: The Warlock class does not exist in my game. You're either a wizard or a cleric, get over it.] [*]The Fighter and Ranger subclasses were not very well thought out, which is slightly unfortunate. [Solution: Run it as-written and cry on the inside.] [*]Mage Hand is an at-will cantrip. I guess this isn't a problem for most people, but I will not stand for this. [Solution: Mage Hand is a 1st-level spell. Arcane Trickster is deleted.] [/LIST] I have more, but they're extremely nitpicky even by my standards. What do you mean by this? I've been running 5e since two years before it came out and haven't noticed a problem with handedness. [/QUOTE]
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