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5e's stumbles
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<blockquote data-quote="Avalongod" data-source="post: 6871280" data-attributes="member: 68229"><p>Totally late to this thread, so sorry if I repeat. I *like* 5e, but like most versions it has it's limitations. My main beef right now is the low number of spells per day, particularly at high levels, that casters get. I know casters had to be balanced better in this edition than in previous, but the economy of spell casting, particularly for wizards (for whom copying spells is rather circumstance, gold and time prohibitive) seems to have penned in spell casting a bit much. I think adding 1 to the spells per day to the final tallies at the higher level spells would have fixed this.</p><p></p><p>I'm also not a fan of the "short rest" mechanic which makes healing difficult and also, due to some classes relying on short rests to recuperate abilities like ki and spells (for warlocks) can make it difficult to balance those classes against classes that don't rely on short rests. Too many short rests and they become OP, too few and they are at significant disadvantage.</p><p></p><p>Just my $.02 of course.</p></blockquote><p></p>
[QUOTE="Avalongod, post: 6871280, member: 68229"] Totally late to this thread, so sorry if I repeat. I *like* 5e, but like most versions it has it's limitations. My main beef right now is the low number of spells per day, particularly at high levels, that casters get. I know casters had to be balanced better in this edition than in previous, but the economy of spell casting, particularly for wizards (for whom copying spells is rather circumstance, gold and time prohibitive) seems to have penned in spell casting a bit much. I think adding 1 to the spells per day to the final tallies at the higher level spells would have fixed this. I'm also not a fan of the "short rest" mechanic which makes healing difficult and also, due to some classes relying on short rests to recuperate abilities like ki and spells (for warlocks) can make it difficult to balance those classes against classes that don't rely on short rests. Too many short rests and they become OP, too few and they are at significant disadvantage. Just my $.02 of course. [/QUOTE]
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