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5e's stumbles
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<blockquote data-quote="Avalongod" data-source="post: 6873379" data-attributes="member: 68229"><p>Heh, these types of replies don't feel "helpful" to me...I think you could say this about just about anything to be dismissive. Otherwise, Tony, you do raise some fair points. However, for me at least, it still feels off. I totally get what you're saying about the wasted slots issue/spontaneous casting, but at the higher level, things still feel off and stretched (whether the DM is good or not.) Granted I kind of liked the old Vancian system, and if you were good at it, you could keep wasted slots to a minimum. The addition of the at-will magic abilities/cantrips by 4e was a great addition (one of the real positive innovations of 4e IMO), I agree. But as you yourself later note, if 5e is assuming 6-8 encounters a day, that's going to stretch spellcasters tight in 5e given the limited slots. And this will be particularly true at the higher levels. I think if 5e had added one more spell in each slot from level 4 spells on I think things would have felt a bit more "right." Doesn't have to be as many per day as in 3e, but right now there are too few.</p><p></p><p>By the way, in which edition did spellcasters get fewer spells per day than they do in 5e at low levels? Looking at 3e, wizards got 4/day at low levels (before bonuses), same as now. Sorcs got 6. I could fully be missing something (and wouldn't remotely be the first time...)</p><p></p><p></p><p></p><p>I think that's kind of the trick though...this kind of pacing is seeming (from my experience at least) to be difficult to pace properly. In part that seems to be because the short rests are so long...an hour now. It's tough, I think, to rationalize how often you'd expect to be left alone for such lengths of time if you're on some kind of "dungeon crawl" (which would fit the 6-8 encounter thing.) And, of course, not all campaigns work on that kind of encounter schedule at all. So, for me, it feels like a clunker.</p></blockquote><p></p>
[QUOTE="Avalongod, post: 6873379, member: 68229"] Heh, these types of replies don't feel "helpful" to me...I think you could say this about just about anything to be dismissive. Otherwise, Tony, you do raise some fair points. However, for me at least, it still feels off. I totally get what you're saying about the wasted slots issue/spontaneous casting, but at the higher level, things still feel off and stretched (whether the DM is good or not.) Granted I kind of liked the old Vancian system, and if you were good at it, you could keep wasted slots to a minimum. The addition of the at-will magic abilities/cantrips by 4e was a great addition (one of the real positive innovations of 4e IMO), I agree. But as you yourself later note, if 5e is assuming 6-8 encounters a day, that's going to stretch spellcasters tight in 5e given the limited slots. And this will be particularly true at the higher levels. I think if 5e had added one more spell in each slot from level 4 spells on I think things would have felt a bit more "right." Doesn't have to be as many per day as in 3e, but right now there are too few. By the way, in which edition did spellcasters get fewer spells per day than they do in 5e at low levels? Looking at 3e, wizards got 4/day at low levels (before bonuses), same as now. Sorcs got 6. I could fully be missing something (and wouldn't remotely be the first time...) I think that's kind of the trick though...this kind of pacing is seeming (from my experience at least) to be difficult to pace properly. In part that seems to be because the short rests are so long...an hour now. It's tough, I think, to rationalize how often you'd expect to be left alone for such lengths of time if you're on some kind of "dungeon crawl" (which would fit the 6-8 encounter thing.) And, of course, not all campaigns work on that kind of encounter schedule at all. So, for me, it feels like a clunker. [/QUOTE]
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