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5ing my own E...who's with me?!
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<blockquote data-quote="steeldragons" data-source="post: 5858991" data-attributes="member: 92511"><p><span style="font-size: 12px">THIEF/ROGUE</span></p><p><span style="font-size: 10px">Light armor (padded, leather, studded leather) and small shields.</span></p><p><span style="font-size: 10px">Any weapon.</span></p><p><span style="font-size: 10px">Prime Ability: Dexterity. Apply any Dexterity Bonus to "To Hit/Attack" rolls by a single-handed melee or missile weapon and all Skill/Ability Checks using Dex. as their determiner.</span></p><p> <span style="font-size: 10px"></span></p><p>Thief.......Hit......Skill Roll*......Damage**.....Weapon..........Class</p><p>Level.....Points....Bonus...........Bonus.......Proficiencies........Ability </p><p>1.............6.........+1................x 2..................2............Sneak Attack</p><p>2......+3 or d6.....+1............... x 2..................2 .........Choose Skill Set</p><p>3......+3 or d6.....+2................x 2..................3..............Streetwise</p><p>4......+3 or d6.....+2................x 3..................3..........Choose Skill Set</p><p>5......+3 or d6.....+3................x 3..................4...............Evasion</p><p> *<span style="font-size: 9px">Apply this bonus to all rolls for Skills possessed by the Thief.</span></p><p>**<span style="font-size: 9px">Bonus applies to Sneak Attack only.</span></p><p></p><p>CLASS ABILITIES</p><p>Sneak Attack: <span style="font-size: 10px">The Thief is able to double their Dexterity bonus "To Hit" on any Sneak Attack (be it a stab from the back or flank, jumping out the shadows or any surprised opponent). The damage of their Sneak Attack is rolled for weapon type (+/- any Strength bonus or penalty) and then multiplied by the Damage Bonus of their respective level. To make a successful Sneak Attack, the thief must spend at least one round studying the target for weak spots or openings in their defenses and catch the opponent unawares through the use of some other skill -"Stealth" being the most common. A thief may only Sneak Attack the same creature/opponent once...after that (if they live) they're looking for/aware of you.</span></p><p> </p><p>Thieving Skill Sets: <span style="font-size: 10px">The Thief begins play with ONE of the following Skill Sets and <em>may choose</em> to increase the bonuses of their existing Skills <strong>or</strong> adopt/train in a new one as they increase in level. The Thieving Skill Sets are: Stealth (move silently, hide in shadows, hear noise), Thievery (pick pockets, open locks, detect traps), Espionage (disguises, forgery, bluff), Two-Weapon Fighting.</span></p><p> </p><p>Streetwise: <span style="font-size: 10px">The Thief is able to apply their Dexterity <em>and</em> Skill Bonuses to Intelligence or Charisma Skill/Ability rolls for the purposes of gathering information about the local area (either eavesdropping or affable interactions), general knowledge of "normal" thief organizations (guilds) and operations, and rolls against "getting lost".</span></p><p> </p><p>Evasion:<span style="font-size: 10px"> The Thief is able to apply their Dexterity <em>and</em> Skill Bonuses against all Dexterity-based Skill/Ability/Save/Defense rolls that require balance, reflexes, and/or speed.</span></p><p> </p><p>CLASS THEMES</p><p> <span style="font-size: 10px">At Character Creation, the player may select one of these Class specific backgrounds for their theme (or may opt, instead, to choose from the General Theme or Racial Theme lists).</span></p><p> </p><p>Footpad: <span style="font-size: 10px">You have been around the block, the gutter too, probably a couple of times. Maybe grew up as a runner/messenger for the local guild or made your own way as an orphaned "street rat". You know how to look and listen, preferably without notice. Receive +1 to Intelligence Skill/Ability Rolls for the purposes of Spotting, Searching and Perception. +1 to Charisma Skill/Ability rolls for interactions with commoners (street vendors and performers, beggars, barmaids/tenders, etc.) and other Thieves your level or lower. </span>And an additional +1 to all Stealth rolls.</p><p> </p><p>Acrobat: <span style="font-size: 10px"><span style="color: White">You've had some serious training in developing your balance, muscles and reflexes. Maybe did a stint with a traveling carnival or performing for some minor noble's amusement. You are as much a performer as a nimble sneak. Receive +1 to Strength Skill/Ability rolls. You Receive the Evasion class ability at 1st level in lieu of your first Skill Set (but in addition to Sneak Attack. You can choose another Skill Set at 5th). You receive an additional +1 toward all Dexterity based Skill/Ability checks and "To Hit/Attack" rolls with thrown weapons.</span></span></p><p> <span style="font-size: 10px"><span style="color: White"></span></span></p><p>Rakish Rogue: <span style="font-size: 10px">You might come from the gutter or some high noble house, but no matter where you are from or where you find yourself, you fit like a glove and learn fast. +1 to Charisma-based rolls for interactions with anyone from middling or upper classes. +1 to Wisdom/Intelligence rolls regarding diplomacy, etiquette, sensing motive, and bluffing. You receive an additional +1 "To Hit/Attack" rolls with any single-handed blade (dagger, rapier, long or short sword, etc.).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="steeldragons, post: 5858991, member: 92511"] [SIZE=3]THIEF/ROGUE[/SIZE] [SIZE=2]Light armor (padded, leather, studded leather) and small shields. Any weapon. Prime Ability: Dexterity. Apply any Dexterity Bonus to "To Hit/Attack" rolls by a single-handed melee or missile weapon and all Skill/Ability Checks using Dex. as their determiner. [/SIZE] Thief.......Hit......Skill Roll*......Damage**.....Weapon..........Class Level.....Points....Bonus...........Bonus.......Proficiencies........Ability 1.............6.........+1................x 2..................2............Sneak Attack 2......+3 or d6.....+1............... x 2..................2 .........Choose Skill Set 3......+3 or d6.....+2................x 2..................3..............Streetwise 4......+3 or d6.....+2................x 3..................3..........Choose Skill Set 5......+3 or d6.....+3................x 3..................4...............Evasion *[SIZE=1]Apply this bonus to all rolls for Skills possessed by the Thief.[/SIZE] **[SIZE=1]Bonus applies to Sneak Attack only.[/SIZE] CLASS ABILITIES Sneak Attack: [SIZE=2]The Thief is able to double their Dexterity bonus "To Hit" on any Sneak Attack (be it a stab from the back or flank, jumping out the shadows or any surprised opponent). The damage of their Sneak Attack is rolled for weapon type (+/- any Strength bonus or penalty) and then multiplied by the Damage Bonus of their respective level. To make a successful Sneak Attack, the thief must spend at least one round studying the target for weak spots or openings in their defenses and catch the opponent unawares through the use of some other skill -"Stealth" being the most common. A thief may only Sneak Attack the same creature/opponent once...after that (if they live) they're looking for/aware of you.[/SIZE] Thieving Skill Sets: [SIZE=2]The Thief begins play with ONE of the following Skill Sets and [I]may choose[/I] to increase the bonuses of their existing Skills [B]or[/B] adopt/train in a new one as they increase in level. The Thieving Skill Sets are: Stealth (move silently, hide in shadows, hear noise), Thievery (pick pockets, open locks, detect traps), Espionage (disguises, forgery, bluff), Two-Weapon Fighting.[/SIZE] Streetwise: [SIZE=2]The Thief is able to apply their Dexterity [I]and[/I] Skill Bonuses to Intelligence or Charisma Skill/Ability rolls for the purposes of gathering information about the local area (either eavesdropping or affable interactions), general knowledge of "normal" thief organizations (guilds) and operations, and rolls against "getting lost".[/SIZE] Evasion:[SIZE=2] The Thief is able to apply their Dexterity [I]and[/I] Skill Bonuses against all Dexterity-based Skill/Ability/Save/Defense rolls that require balance, reflexes, and/or speed.[/SIZE] CLASS THEMES [SIZE=2]At Character Creation, the player may select one of these Class specific backgrounds for their theme (or may opt, instead, to choose from the General Theme or Racial Theme lists).[/SIZE] Footpad: [SIZE=2]You have been around the block, the gutter too, probably a couple of times. Maybe grew up as a runner/messenger for the local guild or made your own way as an orphaned "street rat". You know how to look and listen, preferably without notice. Receive +1 to Intelligence Skill/Ability Rolls for the purposes of Spotting, Searching and Perception. +1 to Charisma Skill/Ability rolls for interactions with commoners (street vendors and performers, beggars, barmaids/tenders, etc.) and other Thieves your level or lower. [/SIZE]And an additional +1 to all Stealth rolls. Acrobat: [SIZE=2][COLOR=White]You've had some serious training in developing your balance, muscles and reflexes. Maybe did a stint with a traveling carnival or performing for some minor noble's amusement. You are as much a performer as a nimble sneak. Receive +1 to Strength Skill/Ability rolls. You Receive the Evasion class ability at 1st level in lieu of your first Skill Set (but in addition to Sneak Attack. You can choose another Skill Set at 5th). You receive an additional +1 toward all Dexterity based Skill/Ability checks and "To Hit/Attack" rolls with thrown weapons. [/COLOR][/SIZE] Rakish Rogue: [SIZE=2]You might come from the gutter or some high noble house, but no matter where you are from or where you find yourself, you fit like a glove and learn fast. +1 to Charisma-based rolls for interactions with anyone from middling or upper classes. +1 to Wisdom/Intelligence rolls regarding diplomacy, etiquette, sensing motive, and bluffing. You receive an additional +1 "To Hit/Attack" rolls with any single-handed blade (dagger, rapier, long or short sword, etc.). [/SIZE] [/QUOTE]
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