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5ing my own E...who's with me?!
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<blockquote data-quote="Minigiant" data-source="post: 5859371" data-attributes="member: 63508"><p>My core 5E would look like 4E EXCEPT</p><p></p><p>1) Hit points would be about halved. Hit points would be 1/2 Constitution Score (rounded up) + class hp/level. Class HP bonus would go from 2 hp/level for wizards to 6 HP/level for barbarians. Monster HP would be halved.</p><p></p><p>2) Healing surges would disappear. Instead any time when a character would have spent a healing surge would sicken (then fatigue then exhausted) the user. </p><p></p><p>3) Skill training would go from Untrained (+0), Trained (+3), Focused (+5), and Expert (+8). Which skills are trained are chosen mostly by Theme</p><p></p><p>4) Characters would not be bound by a rigid AEDU system. Instead characters would gain abilities categorized by type. Each type would have their own time based usage.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Strikes:</strong> These are martial at-wills attack. (The at-wills and nerfed 1st level encounter powers of all 4 martial classes)</li> <li data-xf-list-type="ul"><strong>Tricks:</strong> These are martial skill "powers" (All non combat martial powers adjusted for at-will use)</li> <li data-xf-list-type="ul"><strong>Spells:</strong> These are Vancian arcane magic spells. (fixed 3.5 wiz/sor spells)</li> <li data-xf-list-type="ul"><strong>Prayers:</strong> These are Vancian divine magic spells. (fixed 3.5 cleric/druid spells)</li> <li data-xf-list-type="ul"><strong>Invocations:</strong> These are Warlock powers. (All the warlock's at-wills and utility powers)</li> <li data-xf-list-type="ul"><strong>Songs:</strong> These are magical bard songs (3.5 bard spells cast as encounters. "Can't keep playing the same song")</li> </ul><p></p><p></p><p>All classes get ~6 "powers" on their sheet. A fighter might know 6 strikes. A rogue might know 3 strikes and 3 tricks. A paladin might know only 1 strike but can cast 3 spells a day. A wizard can prepare 8 spells a day.</p><p></p><p></p><p></p><p>5) Feats are be categorized by type: Combat, Class, Exploration, Social, Racial, Theme, Proficiency, Skill, and Magic. Core uses only Racial, Skill, and Racial feats.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5859371, member: 63508"] My core 5E would look like 4E EXCEPT 1) Hit points would be about halved. Hit points would be 1/2 Constitution Score (rounded up) + class hp/level. Class HP bonus would go from 2 hp/level for wizards to 6 HP/level for barbarians. Monster HP would be halved. 2) Healing surges would disappear. Instead any time when a character would have spent a healing surge would sicken (then fatigue then exhausted) the user. 3) Skill training would go from Untrained (+0), Trained (+3), Focused (+5), and Expert (+8). Which skills are trained are chosen mostly by Theme 4) Characters would not be bound by a rigid AEDU system. Instead characters would gain abilities categorized by type. Each type would have their own time based usage. [LIST] [*][B]Strikes:[/B] These are martial at-wills attack. (The at-wills and nerfed 1st level encounter powers of all 4 martial classes) [*][B]Tricks:[/B] These are martial skill "powers" (All non combat martial powers adjusted for at-will use) [*][B]Spells:[/B] These are Vancian arcane magic spells. (fixed 3.5 wiz/sor spells) [*][B]Prayers:[/B] These are Vancian divine magic spells. (fixed 3.5 cleric/druid spells) [*][B]Invocations:[/B] These are Warlock powers. (All the warlock's at-wills and utility powers) [*][B]Songs:[/B] These are magical bard songs (3.5 bard spells cast as encounters. "Can't keep playing the same song") [/LIST] All classes get ~6 "powers" on their sheet. A fighter might know 6 strikes. A rogue might know 3 strikes and 3 tricks. A paladin might know only 1 strike but can cast 3 spells a day. A wizard can prepare 8 spells a day. 5) Feats are be categorized by type: Combat, Class, Exploration, Social, Racial, Theme, Proficiency, Skill, and Magic. Core uses only Racial, Skill, and Racial feats. [/QUOTE]
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