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5th ed D&D general impressions from a new player and DM.
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<blockquote data-quote="Oofta" data-source="post: 8198943" data-attributes="member: 6801845"><p>For me, it's not the general idea that encouraging describing what you're doing is a good thing. It's a combination of the specificity "I try to recall from my studies at Snob U professor Dumbdoor..." or "I use my sword to strike the goblin with the funny hat" along with ignoring the spectrum of roll of the dice.</p><p></p><p>I mean, sure. I want players to describe what they're doing. I just don't require a lot of fluff. If someone switches weapons they'll tell me. If it's not obvious which goblin they're attacking I'll ask. They want to do a knowledge check on a specific monster just ask "Using arcane do I know anything about this?" or "Do I know anything about this? I have Arcana and History". </p><p></p><p>On the other hand if the PC is trying to jump from tabletop to tabletop before swinging from a chandelier, describe what you're doing and I'll figure it out what checks are required. If there's ever any ambiguity or if I need more detail I will simply ask.</p><p></p><p>For that aspect it's just a matter of preference. Some people are good at making up fluff, some people aren't. Fluff is fun for some, painful to make up for some, a waste of time in many cases for others. I don't think fluff in and of itself is inherently better. Describing what you're doing if there's ever any question is good, but I'm okay with "gamer shorthand".</p><p></p><p>As far as the roll of the dice I try to take a middle ground, leaning towards having PC skill matter as much or more than player skill. Again it's a personal preference. It's not always easy to balance, but I don't want a game where "the PCs avoid rolling the dice at all costs".</p><p></p><p>There is no one true way and the oft repeated "5E works better if you do it my way" comes off as one true way-ism even if it's not meant that way.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8198943, member: 6801845"] For me, it's not the general idea that encouraging describing what you're doing is a good thing. It's a combination of the specificity "I try to recall from my studies at Snob U professor Dumbdoor..." or "I use my sword to strike the goblin with the funny hat" along with ignoring the spectrum of roll of the dice. I mean, sure. I want players to describe what they're doing. I just don't require a lot of fluff. If someone switches weapons they'll tell me. If it's not obvious which goblin they're attacking I'll ask. They want to do a knowledge check on a specific monster just ask "Using arcane do I know anything about this?" or "Do I know anything about this? I have Arcana and History". On the other hand if the PC is trying to jump from tabletop to tabletop before swinging from a chandelier, describe what you're doing and I'll figure it out what checks are required. If there's ever any ambiguity or if I need more detail I will simply ask. For that aspect it's just a matter of preference. Some people are good at making up fluff, some people aren't. Fluff is fun for some, painful to make up for some, a waste of time in many cases for others. I don't think fluff in and of itself is inherently better. Describing what you're doing if there's ever any question is good, but I'm okay with "gamer shorthand". As far as the roll of the dice I try to take a middle ground, leaning towards having PC skill matter as much or more than player skill. Again it's a personal preference. It's not always easy to balance, but I don't want a game where "the PCs avoid rolling the dice at all costs". There is no one true way and the oft repeated "5E works better if you do it my way" comes off as one true way-ism even if it's not meant that way. [/QUOTE]
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