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General Tabletop Discussion
*Dungeons & Dragons
5th ed D&D general impressions from a new player and DM.
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<blockquote data-quote="clearstream" data-source="post: 8199666" data-attributes="member: 71699"><p>It's interesting to consider the cases where they do not know the difficulty, too!</p><p></p><p>The idea that tension can't be organic to the mechanics is what I resist. Or that it can be reliably created through fluff: often the opposite is true. The most powerful tension will span events: it isn't contained within an individual ability check. And not every check has - or needs to have - the same weight. A DM can vary their level of detail.</p><p></p><p>Does this come back to that old chestnut: do we penalise our player with superb Arcana, just because they ask merely to apply their Arcana? Here I feel one has to be thoughtful about your group and purposes. Streaming the game? No doubt actual voice actors who play strongly to character will be wonderful. A friendly home campaign? Depends on the group, but if you notice colour-snippets repeating themselves, it might be time to question the value of those snippets. Again, this is something a set of written examples can be misleading about.</p><p></p><p>I am perforce speaking here of the examples in the PDF, and not of your table. And the real question is less the slurry of words, and more the necessity of it. If a DM were to demand it, then that will suit some groups and not others: neither can claim the greater virtue.</p><p></p><p>So far as I can tell, it misapplies abilities in several places. Such as right from the outset Strength (Athletics) to avoid being noticed by birds. I also find many of the consequences an unnecessary stretch, apparently conjured up just in order to satisfy the rubric. DMing should be done confidently and feel natural. Flow, is what we must aim to achieve; tempo, pacing, variation of tension, flexibility to adapt in response to player response.</p><p></p><p>Start light, and then build on that.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8199666, member: 71699"] It's interesting to consider the cases where they do not know the difficulty, too! The idea that tension can't be organic to the mechanics is what I resist. Or that it can be reliably created through fluff: often the opposite is true. The most powerful tension will span events: it isn't contained within an individual ability check. And not every check has - or needs to have - the same weight. A DM can vary their level of detail. Does this come back to that old chestnut: do we penalise our player with superb Arcana, just because they ask merely to apply their Arcana? Here I feel one has to be thoughtful about your group and purposes. Streaming the game? No doubt actual voice actors who play strongly to character will be wonderful. A friendly home campaign? Depends on the group, but if you notice colour-snippets repeating themselves, it might be time to question the value of those snippets. Again, this is something a set of written examples can be misleading about. I am perforce speaking here of the examples in the PDF, and not of your table. And the real question is less the slurry of words, and more the necessity of it. If a DM were to demand it, then that will suit some groups and not others: neither can claim the greater virtue. So far as I can tell, it misapplies abilities in several places. Such as right from the outset Strength (Athletics) to avoid being noticed by birds. I also find many of the consequences an unnecessary stretch, apparently conjured up just in order to satisfy the rubric. DMing should be done confidently and feel natural. Flow, is what we must aim to achieve; tempo, pacing, variation of tension, flexibility to adapt in response to player response. Start light, and then build on that. [/QUOTE]
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