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General Tabletop Discussion
*Dungeons & Dragons
5th ed D&D general impressions from a new player and DM.
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<blockquote data-quote="Charlaquin" data-source="post: 8199813" data-attributes="member: 6779196"><p>Lore recollection is a tricky beast, and DMs tend to be pretty idiosyncratic in how they handle them. Would you mind rephrasing this with a different example, as I’m not sure I follow your meaning.</p><p></p><p>That’s certainly true, but I think one should be careful about relying on this too much. Yes, the players can all put together from the fact that the DM asked for a check when they said they wanted to climb the wall that something about the climb makes it especially difficult, and it doesn’t necessarily matter if what they all imagine creating that difficulty is difficult. However, the fictional context can become extremely vague if this is how most activity is framed. </p><p></p><p>Agreed! Long-winded or overly prosy narration can be difficult to pay attention to, leading to the same problem of vagueness. This is why I emphasize reasonable specificity - both in the DM’s description of the environment and the players’ description of their characters’ actions. </p><p></p><p>Agreed! This can be tricky at times, but it’s well worth the effort in my opinion.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8199813, member: 6779196"] Lore recollection is a tricky beast, and DMs tend to be pretty idiosyncratic in how they handle them. Would you mind rephrasing this with a different example, as I’m not sure I follow your meaning. That’s certainly true, but I think one should be careful about relying on this too much. Yes, the players can all put together from the fact that the DM asked for a check when they said they wanted to climb the wall that something about the climb makes it especially difficult, and it doesn’t necessarily matter if what they all imagine creating that difficulty is difficult. However, the fictional context can become extremely vague if this is how most activity is framed. Agreed! Long-winded or overly prosy narration can be difficult to pay attention to, leading to the same problem of vagueness. This is why I emphasize reasonable specificity - both in the DM’s description of the environment and the players’ description of their characters’ actions. Agreed! This can be tricky at times, but it’s well worth the effort in my opinion. [/QUOTE]
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