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General Tabletop Discussion
*Dungeons & Dragons
5th ed D&D general impressions from a new player and DM.
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<blockquote data-quote="Oofta" data-source="post: 8201078" data-attributes="member: 6801845"><p>[RANT (aka personal preference)]</p><p>I've always hated this. I don't want to do the equivalent of TOtM pixel bitching. Maybe the DM forgot to mention there was a rug, maybe I missed it when he was describing every bit of clutter and fluff or I as a player didn't think to look under it <em>because I'm not there and I'm not the one doing the searching.</em></p><p></p><p>I would <em>hate </em>a game where I have to go into detail about how I'm carefully searching every drawer in the dresser you may or may not have mentioned in your description of the room (seriously, how detailed are your descriptions?).</p><p></p><p>Then, how the <strong>** am I supposed to know specifically what I'm searching for? I'm searching for anything that might be useful or valuable, what the **</strong> else would I be looking for?</p><p>[/RANT]</p><p></p><p>In my game I ask how thoroughly people are searching, everything from a quick once-over to tossing the place leaving obvious traces that the room has been searched along with a general idea of how long it's going to take to do those things. If they want to do a thorough search I may also ask for some other checks if they're trying to be careful.</p><p></p><p>It's the PCs searching the room, not the players. I'll give them perception and investigation checks as appropriate basing DC on how thoroughly they're searching.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8201078, member: 6801845"] [RANT (aka personal preference)] I've always hated this. I don't want to do the equivalent of TOtM pixel bitching. Maybe the DM forgot to mention there was a rug, maybe I missed it when he was describing every bit of clutter and fluff or I as a player didn't think to look under it [I]because I'm not there and I'm not the one doing the searching.[/I] I would [I]hate [/I]a game where I have to go into detail about how I'm carefully searching every drawer in the dresser you may or may not have mentioned in your description of the room (seriously, how detailed are your descriptions?). Then, how the [B]** am I supposed to know specifically what I'm searching for? I'm searching for anything that might be useful or valuable, what the **[/B] else would I be looking for? [/RANT] In my game I ask how thoroughly people are searching, everything from a quick once-over to tossing the place leaving obvious traces that the room has been searched along with a general idea of how long it's going to take to do those things. If they want to do a thorough search I may also ask for some other checks if they're trying to be careful. It's the PCs searching the room, not the players. I'll give them perception and investigation checks as appropriate basing DC on how thoroughly they're searching. [/QUOTE]
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